6 Steps To Creating Learning Ecosystems (And Why You Should Bother)

Learnnovators

70:20:10 has shone a spotlight on the limits of formal learning. In contrast, social and experiential learning continue to be veritable goldmines of productivity, placing learners at the centre of their story and demanding a major shift from Learning & Development professionals. More than a fixed environment, the word ‘ecosystem’ implies complex interactions and continued growth which might include: a range of people (managers, peers, mentors, coaches).

LEADERSHIP PROGRAMS THAT WORK

PDG

Many of us have been in “Leadership Training” since we were very young. We learned leadership informally, through participation in sports teams, youth organizations, or community groups. But one thing that’s probably true of all of it is that we never called it “leadership training.” Part of that is because leadership content is easy to understand, but hard to actually do. Lots of reasons: I’m intimidated by my team members. by Rich Mesch.

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Strategies for Implementing Gamification in Your Training

Your Training Edge

MOOCs started to make their way into the mainstream in 2012, and while the idea of gamification has been around for more than a century , and the value of games in learning has been recognized for several decades, it is only recent advances in technology that have made both MOOCs and gamification viable training options. According to this elearning infographic : By 2015, half of organizations’ innovation processes will use gamification for some aspects.

Strategies for Implementing Gamification in Your Training MOOCs

Your Training Edge

MOOCs started to make their way into the mainstream in 2012, and while the idea of gamification has been around for more than a century , and the value of games in learning has been recognized for several decades, it is only recent advances in technology that have made both MOOCs and gamification viable training options. According to this elearning infographic : By 2015, half of organizations’ innovation processes will use gamification for some aspects.

Before, after, and beyond: why in 2014 we need to ‘design the complete experience’

Saffron Interactive

Recently I’ve been rereading The Six Disciplines of Breakthrough Learning , first published in 2006. It’s a fantastic toolkit for learning professionals who want to design programmes which make a genuine business impact. Pleasingly iconoclastic, the book challenges some of the bad habits and received wisdom which limit the scope of our ambitions. Those tools can be summarised in the six disciplines, as follows: Define Outcomes in Business Terms.

Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

Taxonomy of Learning Theories - E-Learning Provocateur , January 12, 2010. The Org Structure of Enterprise 2.0 - trainingwreck , April 18, 2010. Anatomy of a PLE - Learning with e’s , July 11, 2010. 25 places to find instructional videos - Jane Hart - Pick of the Day , February 8, 2010. 10 Unusual Sources Of Inspiration for eLearning - The eLearning Coach , September 29, 2010. Checklist of Social Learning Strategies - Engaged Learning , January 12, 2010.

Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Lots of discussion and debate around interesting questions for eLearning professionals. We would welcome lots of discussion. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality. Of course, you can’t look at learning in 2011 without mentioning mobile learning. Analytics will be the buzzphrase of the year. Mobile learning development for tablets will become one of these sub-disciplines.