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Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

It helped, too, that the game moved slowly enough to allow spectators to conduct business and keep track of bets, all while watching the game. Players ultimately developed, and their stats reflected that. Players ultimately developed, and their stats reflected that. You can’t manage what you can’t measure.”

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

The game randomly presented the players – the public – with the questionable receipts. If a receipt looked suspicious, players could write a description and hit an Investigate This! To add an element of competition, a leaderboard tracked and displayed which players had made the most finds. Download the whitepaper » Blog this!

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The Sound of Silence | Social Learning Blog

Dashe & Thomson

For an excellent illustration of this problem, check out this great example provided by the always-interesting Cathy Moore (click the image to launch the Flash player): Courtesy of [link] So, why does narration in eLearning frequently do nothing more than parrot back what’s written on the screen? Download the whitepaper » Blog this!

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

After a game is complete, the coach will break down the film, showing players what they did right and wrong. Blended learning may be a newer phenomenon in the corporate world, but coaches have been using a mixture of video, instructor-led, experiential and peer-to-peer learning for decades. The same should be demanded at work.

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

The Washington Post recently ran an article on Project MMOWGLI (Massively Multiplayer Online Wargame Leveraging the Internet), a new MMORPG being rolled out by the Office of Naval Research (ONR) that will allow thousands of players to participate in solving geopolitical crises created by hypothetical pirate attacks off the coast of Somalia.

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eLearning Review: A Module for the National Security Arena.

Dashe & Thomson

When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read. Development: Total storyboard development time was apparently in the range of 20 – 40 hours, which isn’t bad given the number of interwoven pathways. Download the whitepaper » Blog this!

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eLearning Review: A Module for the National Security Arena

Dashe & Thomson

When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read. Development: Total storyboard development time was apparently in the range of 20 – 40 hours, which isn’t bad given the number of interwoven pathways. Download the whitepaper » Blog this!

Module 100