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How gamification enhances eLearning solutions

Aptara

Incorporating more game methods into electronic resources could prove instrumental for educational systems and businesses looking to better engage their learners. In 2011, Gartner predicted that over 70 percent of Global 2000 organizations would use gamified apps to inspire employees and customers. aptaraeditor.

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Scripting, Blogging, Flow, Living, Recruiting, & Brainstorming

Big Dog, Little Dog

Million Active Blogs, New Technorati Data Shows that Blogging Growth Seems to be Peaking - Business Week. It may well be, as Rubel and Gartner argue that, most people interested in setting up their digital soapboxes already have. This minimizes mistakes, establishes momentum and dictates the flow of the game.

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e-Clippings (Learning As Art): The iPhone is Both Important and Not - So Can We All Just Take a Breath?

Mark Oehlert

July 21, 2007 in Mobile Learning | Permalink Technorati Tags : iphone mobile TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference The iPhone is Both Important and Not - So Can We All Just Take a Breath? Here is an idea for a super-sexy session at some coolo upcoming conference.In

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Is There a Better Way to Social Learning?

Xyleme

Companies will choose best-of-breed social business software vendors for enterprise social learning deployments, not niche players Below is Gartner’s 2009 Magic Quadrant for Social Software in the Workplace, G00171792 [see note at end of post]. You’ll see with the exception of Saba, there are no learning vendors on this list.