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TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life

Experiencing eLearning

Summary: “Ready to teach with Second Life, but not sure how to begin? Economy–give students parcels or have them create businesses. Just IM her (Lyr Lobo) and ask for I think Holiday Fun 2008. Tags: Games & Simulations Higher Ed e-Learning Cynthia Calongne Second Life TCC09. My notes in italics.

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Cammy Beans Learning Visions: Emerging Technologies in e-Learning

Learning Visions

Sometimes its not even consciously done -- they might put up photos and tag them -- dont mean to generate content for others, but they do) Wearable computing (being a cyborg and having implants is the stuff of sci fi -- but its not that far away) "We look at the future through rear-view mirrors." Mix of tech, applications and services.

Emergent 176
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Web 2.0 Applications in Learning

Tony Karrer

Tools - A Summary and particularly my use of the course wiki as the basis for putting course notes, having each team put up their work, etc. Ranking, tagging, top stories Tags link back to the tagger's BluePages profile IBM owns more than 50 islands in Second Life. There were a few others. No anonymous users. is discoverable.

Wiki 105
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9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

Those future trends include Spontaneous Learning Systems (SLS), Intelligent Mentoring Systems (IMS), and highly personalized learning services. Many businesses are seeing the benefits of training the extended enterprise and looking for opportunities to shift their training departments from a cost center to generating revenue.