JULIE DIRKSEN – CRYSTAL BALLING WITH LEARNNOVATORS
Learnnovators
JANUARY 20, 2021
The other part of the equation that we need to look at -- particularly for VR -- is where in the physical world will people interact with VR? People get to a point of plateau with their skills, and I’d love to see more of an emphasis on how to move people beyond that. If yes, what would be your suggestions for e-learning to step up?
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