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Why we hate to lose: using emotion to drive learning objectives

CLO Magazine

If you can remember this experience, the role of emotion in learning is on display. We are drawn to experiences that allow us to feel things (think horror movies and tear-soaked romance films). While this might sound a tad rough, using loss aversion doesn’t have to be negative.

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10 Steps to Create Your Own Learning Objects (L.O.s)

TalentLMS

What kind of images come to your mind when you think of learning objects ? All these scenarios and many more describe the functions and features of learning objects. Digital learning objects include many interesting and engaging activities that invite the learner to experiment with the content.

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The three elements of building learning environments for VR training content

STRIVR

Just like writing a script for VR is very different than for a movie, designing a scene for VR training is very different than for your typical 2D training video. The sights, sounds, and people learners come across in the training module are all part of spatial design – one of the core components of the Immersive Learning methodology.

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Devlearn conference day one: an exhilarating day

Challenge to Learn

TinCan will free us from this, it allows you to track and trace any learning experience, anywhere. I don’t know what the adoption will actually mean but it sounded like TinCan will be the next version of IACC. John is the producer of many movies, the most famous ones are Titanic and Avatar. Keynote: John Landau.

DevLearn 203
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The three elements of building learning environments for VR training content

STRIVR

Just like writing a script for VR is very different than for a movie, designing a scene for VR training is very different than for your typical 2D training video. The sights, sounds, and people learners come across in the training module are all part of spatial design – one of the core components of the Immersive Learning methodology.

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eLearning videos: The ultimate guide for successful video-based learning

TalentLMS

It’s accessible , affordable and adaptable , and suits pretty much every size and type of business. A versatile medium, video can be tailored to meet the needs of a wide range of learning types. And adapted to meet the goals of different learning objectives. Video is a fast-growing eLearning resource. And… shoot!

Video 98
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Will Gamification Work for Everyone?

Adobe Captivate

While recently reviewing opinions on goals and competition, I began to wonder if there were situations where Gamification was not the best technique to use and could actually interfere with learning. This blog post looks at how learning objectives, individual differences and group culture could impact the effectiveness of Gamification.