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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Traditional lecture-based learning is a more conventional method of teaching. These games incorporate real-world challenges, allowing players to learn or practice skills in a safe and engaging environment. Has a Longer Retention Span Traditional classroom instruction typically employs lectures, which rely heavily on auditory learning.

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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Traditional lecture-based learning is a more conventional method of teaching. These games incorporate real-world challenges, allowing players to learn or practice skills in a safe and engaging environment. Has a Longer Retention Span Traditional classroom instruction typically employs lectures, which rely heavily on auditory learning.

Games 40
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Revolutionizing Employee Training: McDonald’s POS Training Simulator

Epilogue Systems

Gone are the days of monotonous lectures and shadowing seasoned cashiers. This interactive training tool throws players right into the thick of things, complete with a friendly bionic instructor (think red, arch-emblazoned R2-D2) guiding them through timed mini-games and order challenges.

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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

Traditional lecture-based learning is a more conventional method of teaching. These games incorporate real-world challenges, allowing players to learn or practice skills in a safe and engaging environment. Has a Longer Retention Span Traditional classroom instruction typically employs lectures, which rely heavily on auditory learning.

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Sorry, Games and Gamification are Not Magic

Kapp Notes

Learning games or serious games work well when they are built from the ground up focused on teaching underlying concepts models or ideas, helping a player learn the trade-offs required to make important business or sales decisions. The truth is that games and gamification are as simple and common place as a lecture or an online module.

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

After a game is complete, the coach will break down the film, showing players what they did right and wrong. Blended learning may be a newer phenomenon in the corporate world, but coaches have been using a mixture of video, instructor-led, experiential and peer-to-peer learning for decades. Download the whitepaper » Blog this!

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Business games

Learning with e's

I had previously explained that increasingly, many teachers and lecturers are sharing their content freely, because we are aware of the need to improve learning while reducing cost. Giving away content therefore makes sense to a lot of teachers and lecturers, because they want to gain a larger audience for their ideas.

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