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Volatility in 3D Virtual World Industry

Kapp Notes

I think it is natural churn in a market that is fast emerging but some of that churn can seem unfriendly and one can certainly see the industry as "half-full" as the analogy goes. Here is a machinima of the graduation: Negative The 3D virtual world business space isn't big enough to support Thinkbalm's analysis efforts.

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Interesting Developments in 3D Learning and Collaboration Space

Kapp Notes

First, it looks as though Linden Labs, the developers behind Second Life, may be downsizing their corporate efforts ( Second Life Enterprise Edition ). Two sources indicate that Linden may actually be shutting down their Enterprise operations. The companies are also in discussions for cross-marketing initiatives for their solutions.

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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Yesterday, Philip Linden (AKA: Philip Rosedale ) stepped down as CEO of Linden Labs (yes again). Bob will lead Linden Lab while we conduct the search. He said many longtime Second Life users are angry at the recent decisions by the company that runs the service, Linden Lab. He has done this before and then come back.

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VenueGen Announces 3D Meetings for "Everyone"

Kapp Notes

It has been described as a lot more than Cisco’s WebEx meeting platform, and a lot less than Linden Labs’ Second Life virtual world. Interestingly, the market for 3D virtual learning spaces for corporations is estimated by Research 2.0 They call it both visually appealing and easy to use. A man and his avatar.

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Talking eLearning ROI

Web Courseworks

Admit what you don’t know, and seek out a “left-brained” numbers person to help you organize and present the nitty gritties of the business plan. This SWOT analysis will help you to determine a realistic market position and provide you with a baseline for developing concrete objectives and strategic actions.

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A whole new world

E-Learning Provocateur

Its currency is the Linden Dollar (L$) which avatars can use to buy virtual goods and even virtual property. Linden Dollars are bought with real money and can be exchanged back again. At first, I found all this is kind of hilarious, but of course Second Life was originally pitched to the entertainment market.

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Cammy Beans Learning Visions: Adobe/Bersin Overview of the eLearning Industry

Learning Visions

E-learning Market Overview Key findings Industry Data Corporate Training Market is BIG -- almost $56 billion in the U.S. 2) Understand the business problem that youre trying to solve. This session will provide big picture of trends in the industry. typically ASP. To create good e-learning: 1) Know your audience.