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How Virtual Reality Became 2015’s Comeback Kid

eLearningMind

It was the year 2003 and Second Life was the game du jour. Still, one can imagine why Second Life went the way of Myspace and Friendster: It lacked a secure aspect. The simulated image helps the technician better pinpoint what is wrong and regulates the level of repair quality. Virtual Heyday.

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Leadership and online multiplayer games

Clive on Learning

When I sat down on the train tp read Leadership in a Distributed World - Lessons from Online Gaming, a paper from IBM Global Business Services, I thought I knew right up front what the conclusion would be. Although we'd like to think that parallels business, I don't think it does at normal management levels."

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2008 2009

Tony Karrer

Applications in Learning Learn Trends 2008 Top Posts of 2008 based on delicious Save Count (which I believe is a better indicator of quality): 100 eLearning Articles and White Papers (149) Ten Predictions for eLearning 2008 (39) Second Life Learning Videos (38) Personal Learning Tools and Technologies (38) Corporate Policies on Web 2.0 (37)

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Learning Game Design Series, Part 1: Play and Evaluate Games

Knowledge Guru

Goals in games that link to the real-life learning we want a target group to do can be powerful and effective. Goals are everywhere in business: reducing percentage of scrap, reducing number of safety incidents, increasing sales by X, adding X customers. Goals are highly motivating to most of us and achieving them is very satisfying.

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e-Clippings (Learning As Art): "U.S. Spies Use Custom Videogames to Learn How to Think" (WIRED)

Mark Oehlert

Spies Use Custom Videogames to Learn How to Think" (WIRED) ( WIRED link ) excerpt: "In the wake of the intelligence bungles that propelled the United States into the Iraq war, its no secret that the nations spies have been working to improve the quality of their analysis. Now the top U.S. Clay Shirky My latest additions to del.icio.us