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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

by Jolene on March 11, 2011 in Gaming Theory , Instructional Design , Training Development , eLearning Over the last year or so, I’ve been thinking a lot about how to incorporate games into eLearning instructional design projects. The game randomly presented the players – the public – with the questionable receipts.

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Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

It helped, too, that the game moved slowly enough to allow spectators to conduct business and keep track of bets, all while watching the game. Players ultimately developed, and their stats reflected that. Players ultimately developed, and their stats reflected that. You can’t manage what you can’t measure.” Properly d.

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Military by Jim on May 19, 2011 in Gaming Theory Think game-based training doesn’t have anything to offer your organization in the way of savings? When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read. Essentially, the U.S. Properly d.

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The Sound of Silence | Social Learning Blog

Dashe & Thomson

For an excellent illustration of this problem, check out this great example provided by the always-interesting Cathy Moore (click the image to launch the Flash player): Courtesy of [link] So, why does narration in eLearning frequently do nothing more than parrot back what’s written on the screen? Download the whitepaper » Blog this!

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

After a game is complete, the coach will break down the film, showing players what they did right and wrong. Blended learning may be a newer phenomenon in the corporate world, but coaches have been using a mixture of video, instructor-led, experiential and peer-to-peer learning for decades. Download the whitepaper » Blog this! Properly d.

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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

These games incorporate real-world challenges, allowing players to learn or practice skills in a safe and engaging environment. Delivers Hands-on Experience Serious games help bridge the gap between theory and practice. They are explicitly developed to address specific issues, such as educational, training, or therapeutic objectives.

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Healing Through Play: Navigating the Landscape of Serious Games in Medical Education

Hurix Digital

These games incorporate real-world challenges, allowing players to learn or practice skills in a safe and engaging environment. Delivers Hands-on Experience Serious games help bridge the gap between theory and practice. They are explicitly developed to address specific issues, such as educational, training, or therapeutic objectives.

Games 52