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The Business Benefits of Accessibility for Publishers

Hurix Digital

For any e-content to be accessible, it should include the following four aspects: Structurally-tagged content: Adding proper structure to content helps resolve many accessibility and usability issues. To add text to speech, the text is tagged with structural and semantic mark-up and then clear navigation is added in the document.

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How to Run a Massive Niche Virtual Summit with LifterLMS Fantastic Fungi Global Summit Case Study

LifterLMS

Learn how to run a massive niche virtual summit with LifterLMS Fantastic Fungi Global Summit Case Study in this episode of the LMScast podcast hosted by Chris Badgett of LifterLMS. And then what is the kind of premium course or whatever it is that kind of tags onto the back of the summit? Chris Badgett: I’m too busy.

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Educating for a Fluid Future

CLO Magazine

” For example, in mergers, cultural mismatch can ultimately break a business bond. To my earlier point, yes, the Patriots quarterback Tom Brady is viewed as a star, but he’s often the first to point out he’s relying on a coaching staff, fellow players and his owner to win. Think Daimler and Chrysler.

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Video Games, Education and Entertainment Statistics

Kapp Notes

According to a study conducted by Peter D. A study conducted last year by KRC Research revealed that 70 percent of major employers utilize interactive software, including games, to train employees. And 75 percent of these businesses plan to expand their usage within the next three to five years.

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How to Bridge the Corporate Knowledge Gap

Designing Digitally

Busy employees, especially if they are traveling, appreciate these bite-sized learning more. Points and badges introduce a sense of healthy competition among the players. They can even do group study, thanks to digital learning. Digital learning helps learners to tag content based on relevant topics.

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Interesting Developments in 3D Learning and Collaboration Space

Kapp Notes

this moment, our information is far from complete but it's a pretty good bet that if you're a part of the Lab's market-development or business-development groups, you're already clearing out your desk this week. Tags: virtual immersive environment 3D worlds. This can't be making IBM happy.

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Five Reasons You Can’t Ignore Gamification

CLO Magazine

Many of the world’s largest brands are deploying gamification, including Coca-Cola, AOL, Nissan, Nike and Viacom, and as more studies become available, the advantages to gaming in the workplace will become widespread. What follows are the five reasons why leaders can’t ignore gamification and its potential to empower business.