Virtual World Presentation

Kapp Notes

Last night I had the pleasure of speaking to a group at the University of Washington Virtual Biodome. And, last night wearing the hat of professor teaching at University of Washington in a Virtual World Certification program. I got to speak on the business end of virtual worlds.

3D Virtual Worlds are NOT Dead, Dying or Disappearing

Kapp Notes

There are many reasons by I believe that virtual worlds are not dead, dying or disappearing. Classes in 3D Worlds and About 3D Worlds. Last night I had the pleasure of traveling to Randy Hinrich’s Virtual World Certificate Class for 2012 in their Winter Thinkfest.

Awesome Virtual World Program: Sign Up Today

Kapp Notes

My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. The program offers a Certificate in Virtual Worlds.

Answering Some Virtual World Questions

Kapp Notes

The metrics or measurements we need to use in 3D virtual immersive environments must be the same we use in physical environments. We must tie virtual world training events to real world outcomes and that requires pre- and post-test measuring with a comparison to gage impact of the 3D virtual world intervention. We can’t use paper and pencil assessment to measure virtual world outcomes, instead we must.

Living up to the Promise of eLearning: Closing the Learning-Doing Gap

have the ability deploy video, virtual role-plays, and. Have we moved the needle on business. impact our business leaders seek … and we. course, deliberate practice in the real-world. her new skills in the real-world, with her team.

Why Virtual Reality Has a Bright Future in the eLearning World

Origin Learning

Since we are living in the era of technological revolution, it doesn’t come as a surprise that Virtual Reality (VR for short) has become the most popular buzzword in the eLearning domain. What’s Virtual Reality? The concept of virtual reality was first introduced in by Stanley G.

Volatility in 3D Virtual World Industry

Kapp Notes

There is a great deal of "churn" in the 3D virtual immersive environment space. Microsoft has awarded one of its innovation awards to 3D Virtual Immersive Environment Enterprise provider ProtonMedia. Tags: virtual immersive environment 3D worlds lrn3d

Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Recently, the journal featured a number of articles on using virtual worlds in the field of Healthcare. Tags: virtual immersive environment 3D Book 3D worlds

Virtual Reality: It’s The Time To Take Your Business To The Next Level

G-Cube

From touchscreen mobile devices to real-world experiences, virtual reality has paved a new way of working and collaborating across the enterprise. Using Virtual Reality to Reshape Digital Landscape. Impact of Virtual Reality in E-Learning. e-Learning virtual reality

Deep diving into strange worlds

E-Learning Provocateur

Not the most exciting topic, I know, but in my opinion a driver of business performance. Somehow I also stole enough time to share my thoughts on virtual reality, journals, games, conferences, and the employee lifecycle. Virtual duality. 2017 was a whirlwind for me.

Move Beyond Learning to Applying: A Modern Management Development Program

have the ability deploy video, virtual role-plays, and. Have we moved the needle on business. impact our business leaders seek … and we. course, deliberate practice in the real-world. her new skills in the real-world, with her team.

Random 3D Virtual World Statistics

Kapp Notes

Sitting at my virtual desk gathering statistics. Here are some interesting Virtual World Statistics gathered from a number of different sources. In the fourth quarter of 2009, total registered accounts in the virtual worlds sector reached 803 million. From Virtual world registered accounts reach 800m Check out the great chart while you are there. From Virtual Worlds Best Practices in Education Conference - March 12-13 PS.

Virtual World Brainstorming Session

Kapp Notes

One of the great things about what I do is getting to meet and work with really thoughtful and creative people and the other day, I got a chance to brainstorm with a group of great people on the topic of Virtual World Implementations. Tags: Second Life 3D worlds

Implementing a Virtual World

Kapp Notes

Image from a virtual world created by Forterra. Considering the implementation of a virtual world? The main product of Forterra is OLIVE™ (On-Line Interactive Virtual Environment). One concern with virtual worlds or any Internet application is security.

Gamification, Virtual Worlds and The Gartner Hype Cycle

Kapp Notes

The Hype Cycle provides strategists and planners with an assessment of the maturity, business benefit and future direction of certain technologies. I am seeing many more practical, applied and function versions of virtual worlds being enacted. 3D worlds Games

Developing a Results Driven Curriculum

critical skills needed to achieve a specific business. design a curriculum solution that: • has a clear goal tied to a well- articulated business problem, • meets the needs of your target. of addressing a business need. to solve the business problems that need solving.

Virtual Reality Real-Time Use Cases

CHRP-INDIA

Virtual Reality Technology is being used in many verticals in various capacities, very often inculcating job processes and training or introducing a fresh concept to a large section of the audience. Also Read: Virtual Reality Technology A Magic.

ProtoMedia/Kaplan EduNeering Big Virtual World Announcement

Kapp Notes

ProtonMedia will use the funds to extend its leadership position within life sciences by further integrating its ProtoSphere virtual collaboration environment with ComplianceWire®, Kaplan EduNeering’s validated cloud-based learning management system. “ProtoSphere is powerful online business software that improves learning and retention of business-critical information, all at a lower cost,&# said Jason Palmer, Senior Vice President of Kaplan Ventures.

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Virtual Worlds Value Proposition

Clark Quinn

In prepping for tomorrow nights #lrnchat, Marcia Conner was asking about the value proposition of virtual worlds. I ripped out a screed and lobbed it, but thought I’d share it here as well: At core, I believe the essential affordances of the virtual world are 3D/spatial, and social. So, for formal learning in particular domains, virtual environments really make a lot of sense. Tags: mobile social virtual worlds

Happenings in the Corporate Virtual World Space

Kapp Notes

Here are some emerging events happening in the corporate virtual immersive environment (VIE) space. Aggressive and Targeted Integration with enterprisewide applications: Teleplace just announced that it is now fully integrated with MS SharePoint and now joins ProtoSphere as players looking to meld enterprise applications with virtual immersive environments. Market Research Media in its recent research report “Virtual Conference & Trade Show Market Forecast 2010-2015“.

What to Wear to a Virtual World Job Interview

Kapp Notes

You have probably been wondering what you should wear in case you ever went on a virtual world job interview. Here is an interesting and thought provoking article by Maria Korolov over at Hybergrid Business which provides some ideas on dressing for success.virtually.

Virtual Reality training for soft skills

Indusgeeks

One of the most tantalizing regions for the development of soft skills training is Virtual reality. The post Virtual Reality training for soft skills appeared first on Game Based training blog. Game Based Learning business simulations elearning enterprise virtual worlds game based learning game based training gamification indusgeeks serious games Virtual Education Virtual Training Virtual Worlds

Engaging Participants 4: Virtual Engagement

Your Training Edge

Most organizations have turned to various forms of online and virtual training because it is cost effective, it reaches a wide audience, and it serves many generations of learners. Bryant’s business career has been based on his results-oriented style of empowering the individual.

3 uses of Virtual Reality in workplace education

E-Learning Provocateur

I’m always surprised when someone makes a sweeping declaration such as “No one’s using virtual reality in the workplace” I heard this very statement recently at an e-learning conference. Virtual reality can substitute the real environment.

Virtual Worlds: Affordances and Learning

Clark Quinn

I’ve previously posted my thoughts on virtual worlds, but I had a wee bit of a revelation that I want to get clear in my head, and it ties into several things that went on at the conference. Tony talked about his new book with Karl Kapp, Chuck Hamilton spoke on lessons learned through IBM’s invovlement in Virtual Worlds, Koreen Olbrish chaired a panel with a number of great case studies, to name just a few of the great opportunities.

Leverage Virtual Classrooms For New-Age Learners

G-Cube

Most of the organizations have adopted virtual classroom facility to enable dispersed teams to attend training without the need to travel, developing flexible work arrangements with no barriers of time and distance. 3 Ways Innovations in Virtual Classrooms Help Fulfil Learners’ Needs.

Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. Gamification Technology virtual immersive environment

Overcoming the Objection: 3D Virtual Worlds Look Too Much Like a Game

Kapp Notes

Here is her advice when someone says that 3D worlds look too much like a game. For many business users, their experience with virtual worlds has been as consumers- they, or their children, have used game platforms, either on line or on machines in their homes.

Big Virtual World Event on the Horizon

Kapp Notes

Here is a press release about one big virtual world event where Tony and I will be speaking about Learning in 3D. The Virtual Worlds Best Practices in Education Conference (VWBPE) will feature more than 150 presentations and a keynote address by Mark Kingdon, the CEO of Linden Lab® creators of Second Life® (SL). Presenters at VWBPE10 are at the forefront of capitalizing on advances in new technologies and a broad range of disciplines related to virtual worlds.

Using Virtual Learning Tools to Create Training Experiences

KnowledgeCity

Consequently, many companies are foregoing traditional training presentations and turning to virtual learning tools for training experiences. That means using reality-based virtual learning tools for optimal employee training. What are virtual learning tools?

Another 3D Virtual World Shutting Down

Kapp Notes

There avatars wave good bye as the virtual world closes on March 9, 2010. Another consumer-based 3D virtual worlds is closing down in a few days. The well-known virtual world called There is closing on March 9, 2010. While our membership numbers and the number of people in the world have continued to grow, there has been a marked decrease in revenue, which, in these economic times, is no surprise. Tags: 3D worlds

Eight 3D Virtual World Design Principles

Kapp Notes

To avoid the perception that virtual immersive environments are a fad or inappropriate for corporate learning, make sure you design the virtual immersive experience around these eight principles: Instructionally Grounded. Ensure the learning intervention is addressing a vetted business need, and that the learning objectives support that need. Virtual immersive environments are about doing, not about observing. Tags: 3D worlds

6 Software Training Use Cases for Virtual Training Labs

Appsembler

In a world where software is rapidly evolving, how can you empower users to utilize your software to its fullest capability? Meet the virtual training lab. Why Virtual Training Labs. Above all, virtual training labs empower learners to learn by doing.

The Metaverse Journal's 2010 Virtual World Predictions

Kapp Notes

Here are ten predictions about virtual worlds in Australia and beyond made by The Metaverse Journal in an article simply titled Virtual worlds predictions for 2010. Here is one of the interesting predictions Australia will have its first government funded virtual environment – a proposal is already underway to see this come to fruition. Tags: virtual immersive environment

Finding a MMOLE/Virtual Learning World Vendor

Kapp Notes

Tie your request to a business need. Successful projects start by aligning virtual world needs with your organization’s goals. When the vendor understands the business requirements, they can better craft the solution. Visit the virtual space yourself.

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New Year Thoughts about 3D Virtual Worlds for Learning

Kapp Notes

While creating products, working on deliverables and collaborating across organizations on a large scale in virtual worlds seems like science fiction, the truth is that 3D environments for working, learning and collaborating are the not-too-distant future. Virtual Immersive Environments (VIEs) will soon allow data visualization not previously possible and applications for learning and collaboration not yet considered. Tags: virtual immersive environment

Virtual World Vendor Forterra Systems Purchased by SAIC.

Kapp Notes

A few weeks ago, I wrote a post called Not a Good Week for the Virtual Worlds Space where I reported, based on other reports, that Forterra Systems had laid off some of its workforce. SAIC is a FORTUNE 500® scientific, engineering, and technology applications company that uses its deep domain knowledge to solve problems of vital importance to the nation and the world in national security, energy and the environment, critical infrastructure, health, and select commercial markets.