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BYOD vs. 1:1 Debate Creates Opportunities for the Device-Agnostic Designer

Mindflash

Why would you want your work calendar, for example, to be completely separate from and inaccessible to your personal calendar? And, of course, hybrid strategies can mix and match advantages ad hoc to create a custom organizational device provisioning strategy. The Opportunity for Learning Professionals.

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Get Ready for a Season of Learning Tech Success! Fall Webinar Series

Talented Learning

Our “ Summer of Learning ” webinars were so popular, we’ve decided to extend the series with four new topics — all designed to help you drive successful learning programs for employees, customers, association members and more. With Kevin Hanegan, VP of Knowledge and Learning at Qlik.

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Uberizing Organizational Learning – Thinking Beyond Courses

ID Reflections

We have to think agile, instant, accessible, contextual, micro-sized, real time… We need to uberize organizational learning. Before I delve into some of the characteristics of uberization that we can extrapolate to workplace learning, here’s a few guidelines to keep in mind wrt expectations from L&D.

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Why the 70:20:10 model works for online training

Matrix

How e-learning technology assists the 70:20:10 model. Technology can assist this model of learning first and foremost through LMSs, which provide a structured and measurable way for organizational learning. Learning management systems are always improving and can be used for more than the obvious 10% of formal education.

Online 40
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The Customer Education Experts Directory

learnWorlds

Since the outbreak of the global pandemic, customer education has become a hot topic of discussion, and for a good reason. Recent research findings collected by Intellum (2019), present the importance and highlight the effectiveness of customer education on a wider spectrum. percent increase in customer retention. I want this!

Expert 52
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Top 60 eLearning Posts for October 2010

eLearning Learning Posts

Top 100 Tools for Learning 2010: Final list, presentation and more , October 18, 2010 Yesterday I finalised the Top 100 Tools for Learning 2010 list. Many thanks to the 545 people who shared their Top 10 Tools for Learning and contributed to the building of the list. Specifically, m-learning? Interactivity meets reality.

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7 Steps to an Effective Serious Game or Gamification Implementation

Knowledge Guru

In an ATD survey conducted for its 2014 research report, Playing to Win: Gamification and Serious Games in Organizational Learning ( link ), 71% of organizations reported that they prefer to develop serious games in-house. Blend into a curriculum: use as part of a learning solution. The challenge of in-house game design.