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eLearning Glossary: Definitions for the Most Commonly Used Terms

Association eLearning

For many, their first experience with eLearning was educational computer games delivered via CD Rom. Digitec, Instructional Designer, Jennifer Ritter wrote a blog about this recently explaining, “I now realize that I was raised with game-based learning.

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10 Great Moments in eLearning History

SHIFT eLearning

Commercial software companies were quick to develop computer-based educational materials and learning games as well. The Multimedia PC (MPC) came with a CD-ROM drive, meaning that the device can display video synced with audio. CD-ROMs quickly became a thing of the past. simulations or serious games.'

CD-ROM 107
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The learning professional as storyteller

Clive on Learning

Back in 2003, I devoted a great deal of energy to the design of a new CD-ROM course entitled Ten Ways to Avoid Death by PowerPoint. I asked if anything stood out that they found particularly enjoyable or memorable - perhaps the games, the multimedia, the illustrations? No, you guessed it, it was the story.

CD-ROM 98
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Gadgets, Games and Gizmos: Fun with Learning

Kapp Notes

I've been a fan of Jellyvision's You Don't Know Jack for a while, my first CD of the game had the following system requirements: 486SX/33 or better microprocessor Windows 3.1x We go to the iCi showroom and play the CompassLearning games. It was low graphics but high entertainment. Every topic my 9 year old says."hey This is fun!"

CD-ROM 100
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A Brief Historical Look at Corporate Training

Litmos

It was a time of Disco , bell bottom pants, lava lamps, leisure suits, big hair (women), video game arcades, main frame computers and PLATO. One of the first educational games made for the Apple II came in 1978, a year after the personal computer launched. And yes, it’s THAT game: The Oregon Trail.

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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

raise your hand while interacting with a CD ROM). Technology Advancements: Here’s what’s changed… Computers Internet Gaming & Interactive Social or Informal Use these tools/strategies/realities – differently. mobile gaming and virtual words (gamification…) 7. We’ve tried to use all these old school metaphors (e.g.,

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Encouraging Rookie Smarts

Web Courseworks

I thought Wiseman’s talk was very inspiring, so I decided to check out her new book, Rookie Smarts: Why Learning Beats Knowing in the New Game of Work. I remember spending hours at the bookstore learning how to create CD-ROMs; now most professional learning is done on the Internet.

CD-ROM 100