Remove Classroom Remove Effectiveness Remove Methods Remove Second Life
article thumbnail

Second Life again

Learning with e's

Found an interesting article about Second Life and other MMORPGs and their use for learning today. It was published in 2006 in the journal Educational Technology and Society by Aaron Delwiche and is entitled: 'Massively multiplayer online games (MMOs) in the new media classroom'. Posted by Steve Wheeler from Learning with e's.

article thumbnail

The Fact and Fiction of Online Training

Association eLearning

You lose that ‘personal’ connection that you get in the classroom.”. Online courses employ a variety of methods to deliver instruction and assessments. Online and classroom training seek the same fundamental learning outcomes. Employers don’t count online courses as actual training.”.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Fact and Fiction of Online Training

Association eLearning

You lose that ‘personal’ connection that you get in the classroom.”. Online courses employ a variety of methods to deliver instruction and assessments. Online and classroom training seek the same fundamental learning outcomes. Employers don’t count online courses as actual training.”.

article thumbnail

The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

It is redefining workforce learning methods and tools, allowing organizations to nurture their talent in the most effective way. It is growing to be an effective medium for creating bite-sized and engaging learning modules. Companies are exploring online virtual platforms such as second life, Minecraft, Unity, etc.

article thumbnail

Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

” The movement, much aligned by many, toward gamification is a direct back-lash against non-engaging learning events, mostly on-line but in face-to-face classrooms as well. with a ton of new features and have expertly carved themselves an effective niche in the 3D space. They’ve released version 2.0

article thumbnail

Online Learning Works – So Why are Schools Failing at it?

eLearning 24-7

Before covering the initial statement about it being a fiasco or not as effective as in-classroom instruction, the latter about being “new” needs to be further explained. You may have the duality of others in another classroom with that instructor – thus two audiences looking at each other. Terminology.

article thumbnail

Virtual World Brainstorming Session

Kapp Notes

So then the question became.why is learning in 3D better than e-learning, classroom instruction or any other method. The 3D environment is more realistic than page turning e-learning and even more realistic than a classroom environment which is typically nothing like the actual environment in which the behavior must occur.