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Why Higher Education Institutions Need an Education Services Company

Hurix Digital

Higher education institutions today are availing services of external resources to replace obsolete teaching/learning practices and technologies on campus with the latest innovations. By incorporating technology into the classrooms, instructors put the power of learning directly into the student’s hands.

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Pedagogy vs. Andragogy: Where Many Get it Wrong In Their Learning Strategy

eLearningMind

Most professionals in the learning space have used the words “pedagogy” and “andragogy” before. Broken down, pedagogy and andragogy essentially translate to “child guide” and “man guide” respectively. As it turns out, there’s an art and a science to the way adults learn. Differences in Learning Motivation.

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Augmented Reality (AR) in Education: Transforming K12 for the Digital Age

Hurix Digital

AR’s ability to overlay digital content onto the physical world holds immense potential to bridge the gap between traditional pedagogy and the changing needs of modern learners. Virtual Field Trips AR offers the opportunity to reshape traditional field trips by providing immersive learning solutions virtually.

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Embodiment Online

Kadenze

As the pandemic continues in various forms and contexts, it is clear educators will be moving in and out of learning spaces online, in the classroom/studio, in hybrid forms, but likely without proximity or touch as a teaching and learning modality. How to be embodied and teach embodiment in the virtual world.

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Interactive eLearning: What to Expect in 2024

Kitaboo

The intensity of the digital revolution, especially in the learning space, is getting more penetrative by the day. With the market size of the eLearning industry all set to hit a record high of $1 trillion by 2032, it’s safe to say that the future of learning lies online.

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6 interactive whiteboard tips

Learning with e's

Photo by David Goehring on Flickr In my last post, entitled Cinderella Technology , I wrote about the tremendous potential of interactive whiteboards (IWBs) and highlighted some of the reasons why it often fails to be realised in school classrooms. Thirdly, teachers need time to tinker, experiment and test out new ideas and new pedagogies.

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How to Implement 3D Learning in K-12 the Right Way?

Hurix Digital

Three-dimensional learning focuses on making STEM courses more understandable, realistic, and practical. This learning technique is often most-effective with K 12 learners. DCIs not only support SEPs and CCCs but also allow students to be introduced to concepts that cannot be practically implemented in the classroom.