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The CLO’s role in leveraging technology to transform L&D

CLO Magazine

In this article, we will explore the role of a CLO in harnessing technology to revolutionize L&D initiatives and drive organizational growth. As technology continues to reshape the L&D landscape, the role of the CLO has evolved from a mere facilitator to that of a strategic driver of organizational growth.

Roles 79
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What is the future of sales enablement?

CLO Magazine

Recent research by Seismic indicates that there are an average of seventeen interactions during the buying cycle and there are eleven stakeholders involved in a B2B purchase. Historically, selling was an in-person activity, long assumed that face-to-face interactions were required to build relationships with buyers.

Sales 79
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SweetRush Named No. 1 Content Provider for Immersive Learning for Second Consecutive Year

SweetRush

VR, AR, AI, simulations, and interactive video—they’re creating effective immersive learning. As an increasing number of L&D leaders seek the benefits of immersive learning, SweetRush’s XR team is committed to innovations that enable technology adoption and tracking.

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The Evolution of L&D Tracking

Everwise

At its core, an LMS is software (usually web-based) which tracks, reports, documents, and provides learning programs. It might do things like delivering study materials, track progress of participants in a course, administer evaluations, etc. Companies that specialize in LMS tracking (Lessonly, Bridge, Moodle, Blackboard, CANVAS, etc.)

Track 44
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Revolutionizing learning: The power of AI and VR in employee development

CLO Magazine

These innovative paths use AI algorithms to analyze data on how employees interact with training materials, enabling the system to recommend personalized modules that suit their learning styles. This level of interactivity not only aids in knowledge retention but also fosters a sense of engagement among employees.

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ATD Core 4 - July 24-26, 2023 - Washington, DC

Learning Visions

With four core tracks – Evaluating Impact, Instructional Design, Learning Technologies, Training Delivery & Facilitation – there’s a little something for everyone, provided at a FOUNDATIONAL level. InterACTION: interaction = people doing something with EACH OTHER. Core 4 is held in different place once or twice a year.

Metrics 130
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Design for collaborative learning in the metaverse 

CLO Magazine

Then, in 2020, it was fast-tracked and has been on the rise ever since. However, we also need to use it to provide a social touch and interact within a community at large. The metaverse can bridge not only the geographical gap but can also bring in the best points of face-to-face interactions.