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SweetRush Wins Two CLO Learning in Practice Gold Awards

SweetRush

Excellence in Technology Innovation recognizes vendors that have rolled out an innovative learning technology for a client, such as machine learning, artificial intelligence, apps, video, social collaboration tools, or games and simulations. The post SweetRush Wins Two CLO Learning in Practice Gold Awards appeared first on SweetRush.

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The CLO’s role in leveraging technology to transform L&D

CLO Magazine

In this article, we will explore the role of a CLO in harnessing technology to revolutionize L&D initiatives and drive organizational growth. As technology continues to reshape the L&D landscape, the role of the CLO has evolved from a mere facilitator to that of a strategic driver of organizational growth.

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SweetRush Named Top Content Provider for Experiential Learning

SweetRush

SweetRush leverages its expertise in immersive learning, game design, and simulations to create effective, engaging experiential learning solutions for world-class clients. San Francisco, Calif.,

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Revolutionizing learning: The power of AI and VR in employee development

CLO Magazine

For instance, if an employee shows a preference for visual learning, the AI system can suggest video-based modules, while someone who learns best through practice may receive interactive simulations. The post Revolutionizing learning: The power of AI and VR in employee development appeared first on Chief Learning Officer - CLO Media.

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SweetRush Named No. 1 Content Provider for Immersive Learning for Second Consecutive Year

SweetRush

VR, AR, AI, simulations, and interactive video—they’re creating effective immersive learning. As an increasing number of L&D leaders seek the benefits of immersive learning, SweetRush’s XR team is committed to innovations that enable technology adoption and tracking. He adds, “You can count on SweetRush to be innovators!

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Case study: PepsiCo leverages Minecraft for Lean Six Sigma training

CLO Magazine

However, as the pandemic stretched into June with no end in sight, they realized they needed a plan to keep the training program on track — but they struggled to find a model that would work. But there are few online Lean Six Sigma simulations with the interactivity needed for this type of training.”. It was so obvious,” Tapia marvels.

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A buyer’s guide for immersive learning technology

CLO Magazine

The use of VR for professional learning and development traces its origins to the introduction of the first motion flight simulator called the “pilot maker,” in 1929 — a mere 26 years after the Wright brothers’ first flight in Kitty Hawk.