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2014 - the year of the wearable?

Learning with e's

Wearables are the tip of the vast, complex infrastructural, social and technological iceberg that includes cloud computing, social interaction, content generation and sharing, context awareness and a whole host of other services, effects and influences. Unported License. Posted by Steve Wheeler from Learning with e''s.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

The availability of cost-effective resources to facilitate wide collaboration (including open source software that enables wikis, discussion groups, chat and even web conferencing) presents the chance for organizations to reconsider the effectiveness of the performance support being offered to their people. Here's what came up.