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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

Instead, they read reports from Gartner that indicate 70 percent of Global 2000 organizations will have at least one gamified application over the next five years. we all know Gartner analysis are fabulously optimistic in their predictions but someone is reading those reports and paying for the analysis). and they say “Of course!”.

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

Instead, they read reports from Gartner that indicate 70 percent of Global 2000 organizations will have at least one gamified application over the next five years. we all know Gartner analysis are fabulously optimistic in their predictions but someone is reading those reports and paying for the analysis). and they say “Of course!”.

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Podcast 24: DNA of High-Impact Learning – With Paul Morton of CrossKnowledge

Talented Learning

So we have an opportunity to help the next generation of adults learn much more effectively. We have isolated the building blocks needed to build learning programs in a way that actually sticks. We call this the HILL Model (short for High-Impact Learning that Lasts ). How does that map to the high-impact learning model?

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

The Learning Circuits

Instead, they read reports from Gartner that indicate 70 percent of Global 2000 organizations will have at least one gamified application over the next five years. we all know Gartner analysis are fabulously optimistic in their predictions but someone is reading those reports and paying for the analysis). and they say “Of course!”