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Modern Learning Strategies for Corporate Learners

Ed App

Some examples include the use of virtual training coaches like chatbots and avatars to keep the learners engaged.VRs are a great way to engage Millennial learners since they are adept at collaborating with others and creating their avatars.

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Getting Ready for the Next Disruptions in Training and Education

Learningtogo

For example, I can remember a time when many learning professionals predicted that Second Life would become the norm for immersive training delivery. In 2016, a Georgia Tech professor programmed an AI teaching assistant to answer student questions, remind them when assignments were due, and grade their papers.

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Allison Rossett: ELearning Isn’t What You Think It Is – Not Yet #tk10

Learning Visions

(didn’t ask about quality, efficiency, satisfaction) Step 2: Defined the options They constructed 26 snapshots (options derived from literature, conferences, blogs, etc.) – e.g., “Our programs are delivered in a virtual classroom. or “Our programs are delivered on mobile devices.” Our programs use visuals with an audio track.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Advanced software, technology tools, and innovative methods are being used to enhance training program’s quality, participation and engagement as well as to enable corporate training to be a more personalized experience. Companies are exploring online virtual platforms such as second life, Minecraft, Unity, etc.

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Links Roundup: Tech Takes Center Stage

Mindflash

So in the spirit of the CES, here’s a look from around the Web about how new tech is affecting mobile- and e-learning: Learning Technology Trends to Watch in 2012 : Last year gave us QR code, even more blogs, and the second iPad. The eLearning Coach makes her predictions. What’s in store for 2012?

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CAC Teams: A New Day

Kapp Notes

The solution was: A New Day proposes to develop a two-phased training program with the third-phased in mind. Phase 2 will incorporate an open source gaming engine (licensed to A New Day) for the 3-D online learning experience, as opposed to commonly used 3-D online environments such as Second Life.

Teams 100
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Making A Big Impact: Top Corporate Training Innovations for 2018

Time to Know

Organizations are using virtual training coaches such as avatars or chatbots, which engage with the learners like a human instructor. Companies are using online virtual platforms such as Second Life for delivering their training and are creating virtual environments to bring the human aspect into their eLearning environment.