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“Get some coffee and get rid of your guns.”

Allison Rossett

Following an introduction, officers organized into four-person teams, donned headsets and identified with pre-produced avatars in a specially-designed Second Life world. Participants explored the Second Life world while practicing active shooter formations and room entry procedures. How were they doing?

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CAC Teams: A New Day

Kapp Notes

This team won the "Best Written" award and consists of Robert (Spyke) Krepshaw, Jared Kishbaugh, Bianca Pichardo, Jason Kojteck and Matt Milgram. Phase 2 will incorporate an open source gaming engine (licensed to A New Day) for the 3-D online learning experience, as opposed to commonly used 3-D online environments such as Second Life.

Teams 100
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New Directions in Sales Performance

PDG

If all the sales process elements aren’t aligned, it can lead to duplication of effort, mixed messages, or confusion for the sales team and their leaders. An early example of the metaverse is the online game Second Life. Players can create avatars of themselves and interact with other players from all around the world.

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The Power of X – Experiential Learning in Today’s World

Performance Learning Productivity

Smart organisations look to exploit the fact that most learning comes through these four channels (experience, practice, conversation and reflection) by ensuring that managers create the right environments and provide learning opportunities for their team members on an ongoing basis in the workplace. Good managers do this in a number of ways.

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The Learning Side of Sears

CLO Magazine

At Sears, Segno is the name of the learning and performance management system Nguyen and his team built to support the company’s metrics-driven roles and promote a culture of continuous learning. He likes to solve problems in unconventional ways, and he encourages his team to embrace this view. It’s about the challenge.

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Cammy Beans Learning Visions: Lance Dublin: Formalizing Informal Learning

Learning Visions

Marcia Connor’s four-square chart from 2004 (pre web 2.0): Formal (classes, elearning, meetings)/Informal (community, teaming, playing) Intentional (reading, coaching, mentoring)/Unexpected (self-study, exploring, internet surfing) The choice is not informal vs. formal. It’s not informal vs. informal.

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35 Top eLearning Articles and 6 Hot Topics for March

eLearning Learning Posts

10 Rules For Writing Multiple Choice Questions - The eLearning Coach , March 18, 2010 This is a back-to-basics article about the undervalued and little-discussed multiple choice question. The conference took place entirely in the virtual immersive environment of Second Life with a venue of presenters from around the world.