Curiosity, cognition and content

Learning with 'e's

We could argue that the majority of what we 'know' derives from our ability to be able to think, to reason, to reflect, to ask questions - our higher cognitive processes. In the digital age where knowledge seems to be increasingly democratised , how can we be sure that knowledge is not adulterated, or contaminated with false evidence? The digital age has spawned digital literacies - extensions of standard literacies that were developed in the Industrial Age.

How the 8 Effects of Arts Education Are Changing Online Pedagogy, Part 4


From ‘learning to improve your kissing technique’ to ‘learning to train your brain to be smarter’, as though all learning involves the architecture of human cognition in the same ways. Yet we know that this cannot be true; learning to ‘memorise knowledge’ for example, makes different cognitive demands on trainee teachers than learning how to ‘activate the artistry of others’, a key capability for teaching the arts and design. The Star Power of Cognitive Overload.


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How The 8 Effects of Arts Education Are Changing Online Pedagogy, Part 2


It is mindful, cognitive, and sensuous reflection which allows learners to build their expertise through informed comparison, for in the arts and humanities there is never a metric which can definitively settle disputes over value. Digital Learning arts education online learning pedagogyPhoto by Henrik Dønnestad / Unsplash. In this second of four vodcasts, Brad Haseman, Executive Vice President of Kadenze, Inc. sits down with Sarah Reid, Kadenze, Inc.’s

Maker pedagogy

Learning with 'e's

More and more teachers are beginning to realise that creating environments and possibilities where students make things is a very powerful pedagogy. Seymour Papert ''s work on constructionism outlines the cognitive gain that occurs when we create something new rather than simply repeat knowledge that has already been acquired. They are constantly creating new content, and presenting their new knowledge in blogs, videos and on other digital media.

How the 8 Effects of Arts Education Are Changing Online Pedagogy, Part 3


For in their quest to realize coherence amid the impulses of emergence, artists experience sensuous cognition at its fullest; where the hand and body work with the imagination, complex judgement, advanced reasoning, and emotional intelligence to generate… creativity! Digital LearningPhoto by W / Unsplash. In this third of four vodcasts, Brad Haseman, Executive Vice President of Kadenze, Inc. discusses the distinctive effects arts-led learning is having on online learning design.


E-Learning Provocateur

Digital technology is hardly novel, and our neglect in embracing it left us unprepared for when we suddenly needed it. Beyond our misgivings with technology, moreover, the virus has also shone a light on our pedagogy.

Digital reflections

Learning with 'e's

This could be a conversation, an image or video, or some other digital artefact. At a little higher up in the manipulation spectrum are archive technologies , which can be used to store, organise and document the digital artefacts that have been previously captured. At the highest level of manipulation are reflection technologies - or digital reflection mechanisms, to use Kirk and Pitches'' terminology. Technology, Pedagogy and Education, 22 (2), 213-230.

How Technology Is Powering Learning

Magic EdTech

Digitization is making a significant contribution to the fabric of our societies. Be it shopping, socializing, gaming, entertainment, work from home, online and virtual schools, and even daily yoga classes, digitization has become a part of our existence. .

How Technology Is Powering Learning

Magic EdTech

Digitization is making a significant contribution to the fabric of our societies. Be it shopping, socializing, gaming, entertainment, work from home, online and virtual schools, and even daily yoga classes, digitization has become a part of our existence. .

I store my knowledge with my friends

Learning with e's

I'm at Colchester Institute on Friday to present a workshop entitled: Communities, Spaces and Pedagogies for the Digital Age. I'm going to touch on a number of theories, not least Social Constructivism, but also Connectivism , a theory for the digital age. Distributed cognition is a multiplier - as some of the exercises I will facilitate will demonstrate. Teaching with Twitter social network learning spaces distributed cognition digital age learning Web 2.0

Our digital future 11: AI enhanced course design

Learning with 'e's

In many parts of the world this won't happen at all, usually because of what has been called the digital divide. AI enhanced course design is supposedly the next big development in digital education. Rather, it is the persistent assumption that 'grading' is paramount for the measurement of student understanding, and that we should focus the power of AI to support this kind of pedagogy.

Learning Mechanisms: Test Your Knowledge!


Do you know the benefits of empathy pedagogy? Do you know that teachers need to be particularly wary of certain cognitive biases? D) be less prone to prejudice and less vulnerable to cognitive distortions. D) To combat cognitive biases, it is recommended to practice __.

E-Learning Design Part 2: Observable and Measurable Outcomes


This is known as our ‘ pedagogy ’. In our last post ( E-Learning Design Part 1: Structure, Repetition and Reinforcement ), we gave you an insight into how we use some of the essential aspects of the theory of ‘behaviourism’ in our digital learning solutions. Since the taxonomy’s first volume ( Handbook I: Cognitive ) was published in 1956, Bloom’s name has been synonymous with lesson planning for teachers across the world.

Why yesterday’s skills and development strategies aren’t enough to survive today’s digital transformation

Learning Wire

Digital technologies have steadily been making their way into organizations and now impact every facet of organizational behavior, both externally and internally. And the digital transformation is just beginning: by 2018, 50% of all business process jobs will have disappeared and digital jobs will increase by 500% [1]. Yet despite the omnipresence of digital technologies in organizations today, statistics reveal that the people working in them are unprepared.

Theories for the digital age: Self regulated learning

Learning with 'e's

Personal technologies are thought to enable self-regulation at a number of levels, including the ‘object’ and ‘meta’ levels of learning, supporting maintenance, adaptation, monitoring and control of a variety of higher level cognitive processes (Nelson & Narens, 1990). In many ways, heutagogy is aligned to other digital age theories, in that it places an importance on ‘learning to learn’, and the sharing rather than hoarding of that knowledge.

Video: The power and the story

Learning with 'e's

As politely as I could, I explained to him that making his students sit through a full 90 minutes of video was not particularly good pedagogy. The first is cognitive load - i.e. the amount of information we can process and absorb through our primary senses; in this case, our audio and visual channels. A closer look at cognitive load theory (Sweller, 1988 ) reveals that human processing relies predominantly on visual and auditory stimuli, but this is limited.

Learning first, technology second

Learning with 'e's

Ideas range from games based learning , to the use of social media and networking, to simpler approaches such as the use of digital cameras in art or data logging in science. There is nothing wrong with any of these approaches, provided they don''t get in the way of good pedagogy. The main problem with most MLEs is that they are so complex to use, students often spend more time and cognitive energy working out how to get to the content, than they do actually learning.

How Instructional Designers Create Learning Experiences(LX)

Magic EdTech

A learning experience can occur in a school or university, or in any setting in which the learner has access to conversations, books, videos, or digital tools. Cognitive psychology. Educational pedagogy. Digital LX designed by a professionals can be much more engaging and effective than traditional learning materials—but poorly designed LX can be experienced as a muddle of disconnected multimedia.

[IN DEPTH ANALYSIS] The 3 Speeds of Thought


However, the concept of cognitive bias – which differs from that of cognitive distortion derived from clinical psychology – was developed by psychologists Daniel Kahneman (2002 Nobel Prize in Economics) and Amos Tversky. As with cognitive bias, there are various types of heuristics.

Connected learning

Learning with 'e's

Learning in the digital age involves a lot of technology, but fundamentally the role of the learner is still to explore, discover and acquire knowledge. The following some thoughts from a post I originally published in 2015: From a cognitive constructivist perspective, learning is achieved through the twin processes of assimilation and accommodation. The latter implies that new learning is 'bolted onto', or constructed within, existing cognitive structures known as schemas.

Clark Quinn – Crystal Balling with Learnnovators


He integrates creativity, cognitive science, and technology to lead development of strategic solutions including award-winning online content, educational computer games, and websites, as well as adaptive, mobile, and performance support systems. Clark: I’m a strong believer in social constructivist pedagogies, e.g. problem-based and service learning, whereby a curriculum is activity, not content. ABOUT CLARK QUINN (Learning Technology Strategist): Clark Quinn, Ph.D.,

Best Practices for Effective Online Course Development

Hurix Digital

Pedagogy has since long been an overly debated subject. The phenomenon of digitalization has arguably gifted pedagogy its greatest strength, i.e., online learning. In the digital age, the advantages of studying online are immense and speak for themselves. .

The Sun has Risen on Learning Experience Design


Margaret Weigel, from Six Red Marbles , defines LXD as “a synthesis of Instructional Design, educational pedagogy, neuroscience, social sciences, design thinking, and User Experience Design.” Traditional Instructional Design is dated – advances in cognitive science are consistently showing that learning doesn’t happen through instruction but through experiences. Digital Learning Trends Effective Instructional Design Best Practices

Sun 59

eXSpace exploration

Learning with 'e's

The ability to interact directly with the thinking of others by creating one's own content alongside existing content, merging, comparing and contrasting and even overwriting, is a complex process that can support advanced levels of cognition and problem solving. Simply being exposed to the use of new technologies may promote some innovative thinking about alternative pedagogies.


Online training in empathic mode


Among its approaches, the pedagogy of empathy is one that can be implemented even in simplified elearning solutions. Empathy consists of two dimensions, one emotional and the other cognitive. In order to use empathy as a pedagogical tool, it is imperative that the teacher be interested in the cognitive dimension of this notion, which is, in fact, the dimension on which he or she can intervene. Cognitive Bias: When Our Brain Plays Tricks On Us.

Five things

Learning with 'e's

It is increasingly apparent that learning technology and digital communication will play a key role in the shaping of future higher education. For digital technologies to become as successful in education as ‘paper and pencil’, I believe that five strategies will need to be put into place: 1. 2008) The Digital Classroom: Harnessing the Power of Technology for Learning and Teaching. universities Technology teachers pedagogy education learning design Change higher education

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Barking at ants

Learning with e's

Below is the abstract of my presentation to staff in the Brighton Business School: New Pedagogies for the Digital Age The rapid emergence of new, participative and social media in higher education has caused teachers to question what they have previously believed about university teaching. I will speculate on how the digital age is causing us to reappraise and re-examine our own personal and professional values, and approaches to the business of learning and teaching.

Elmore’s 4 learning modes


The competitive spirit of the individual model, however, gives way here to group and self-help, with social-cognitive development as the main learning objective. Among the factors that are reshaping learning, the digital world is inescapable.

Ultimate eLearning terms you should know: Part 2 (M-Z)


Pedagogy: Derived from the Greek for ‘to lead’, pedagogy is a teacher-centred approach to educational activities in online and face-to-face environments. In eLearning, pedagogy involves selecting the best methods to convey information to learners. Podcast: Digital audio files used by millions of listeners to learn about a huge range of subjects. You should now know your manifest from your module, your cognitive load from your knowledge construction.

Understanding the Difference Between Instructional Design & Learning Experience Design

Hurix Digital

Cognitive. Typically, an instructional design approach involves the following steps – Designing robust instructional materials and courses that are best suited for digital delivery. Training of faculty to leverage technological tools and implement pedagogy effectively.

The best elearning reads of 2013


YouTube another MOOP (Massive Open Online Pedagogy) Learning will not be televised, it will be digitised , Donald Clark. The Teacher’s Quick Guide To Digital Scavenger Hunts , Edudemic. Cognitive Dissonance and the Denial of Social/Informal Learning , Mike Britz. Research in the digital age, it’s more than finding information , Scientific American. Digital Natives Looking to Unplug , Connect, Scientific American.

A convenient untruth

Learning with 'e's

It is lazy pedagogy, and the only reason I see that such beliefs persist, is that it is a convenient untruth which allows some teachers to stay within their comfort zones. This is accompanied by a well-known cognitive phenomenon called the confirmation bias. Result - the learner fails to gain a holistic learning experience, and misses out on the many rich opportunities to expand and develop their other sensory or cognitive skills.

7 principles of 21st-century learning and elearning


In short, it is essential to take into account the particular context of the online environment where the learner is alone in front of his or her screen and to exploit the possibilities of digital technology so that he or she feels challenged, supported and motivated throughout the training.

Spaced Repetition Apps Are the New 3×5: Futuristic Flashcards and Microlearning


A good deal of the pedagogy that powers Anki, Cerego, Memrise, and the rest of these memorization apps is also built into Grovo. Many benefits of microlearning exist in flashcards: the light cognitive load, the greater retention of visual material than auditory material, the custom training content. Since flashcards are a kind of proto-microlearning, digitizing the method, as these apps do, makes it that much more responsive and potent.

Grovo 100

Diamonds in the mud

Learning with e's

Hot on her heels was Hiba Mustafa (University of Massey, New Zealand) who regaled us with a content superb offering entitled: 'Computer-based Meta Cognitive Training' in which she outlined a new web based tool for supporting problem solving for post-graduate students in medicine, vetrinary services, etc. and his colleague Carl Fredrik Dons from the University of Trondheim, Norway, presented a paper about digital literacies which challenged and illuminated.

How our learning theories shape how we use technology for learning

Joitske Hulsebosch eLearning

The three major prominent learning theories are known as behaviourist, cognitivist and constructivist, though Siemens later developed the connectivism theory as a learning theory for the digital age. Behaviourist theory The main purpose of the behaviourist learning pedagogy is to accomplish the correct behaviour which focuses on achievable learning objectives.

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A learning experience isn’t just the content

Learning Pool

As we worked to uncover the origins of the move towards learning experience design, it became clear that it was also a move away from a reductive, content-based idea of digital learning. The rise of a techno-pedagogy. It didn’t stick at all, of course, this first stab at techno-pedagogy. It did violence not only to English grammar but also to hundreds of years of learning theory as well as more recent insights from cognitive psychology and neuroscience.

5 Ways to Ensure Student Engagement in Online Learning

Hurix Digital

You might be interested to know that a majority of classical learning theories, practices, and pedagogies seem to fit in just right in an online learning scenario. Adding layers of instructions, criteria, and deadlines deter students from the main goal by putting too much cognitive load.

Here comes the SAMR

Learning with 'e's

Technology integration results in digital tools being embedded into learning, so that for example maker cultures emerge, or the classroom activities are flipped , supporting more effective pedagogies and improving student learning outcomes. This was far from a genuine integration of technology into the learning process, and it led to little or no change in pedagogy, and an inertia that prevented transformation.

In Challenging Times: Make Lemonade in eLearning


Serious games are just one of the ways in which digital technology can be more powerful than face-to-face training. It gives us an opportunity to review both our curricula and our pedagogy. We also should revisit our pedagogy.