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Direct Instruction and Learning Experience Design

Clark Quinn

After my previous article on direct instruction versus guided discovery, some discussion mentioned Engelmann’s Direct Instruction (DI). So, I tracked both of these down, and found some interesting results that both supported, and confounded, my learning. So it’s time to think a bit deeper about Direct Instruction and Learning Experience Design. It’s a monumental work, collected in his book Visible Learning. Meta-cognition strategies (.67).

Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. The vast frozen wilderness faces the player as she learns about heat flow formula. The best learning outcomes from using a game in the classroom occur when a three step process is followed. Ensure game objectives align with curriculum objectives.

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Best Practices for Effective Online Course Development

Hurix Digital

Regardless of why you choose to do it, learning brings you closer to your dreams. Pedagogy has since long been an overly debated subject. The phenomenon of digitalization has arguably gifted pedagogy its greatest strength, i.e., online learning.

Redefining the Taxonomy of eLearning

CommLab India

The core job of instructional designers is setting learning objectives that identify the content and activities of a course. Instructional designers have for long fallen back on the celebrated Bloom’s classification system, created for traditional classroom training, to define their learning objectives and create courses that meet the needs of learners. Let’s briefly summarize how IDs can use the revised taxonomy to develop their eLearning and blended learning courses.

ID and eLearning Links 7/9/19

Experiencing eLearning

The links and resources in this post include learning science, patterns and tips for branching scenarios, visual design principles, and some free resources. Learning Science. GUEST POST: The Emerging Consensus — The Learning Scientists This is an interesting summary of research, compiling conclusions from multiple types of research. While I’m skeptical of most claims about neuroscience research directly informing learning design, this tries to avoid that.

How our learning theories shape how we use technology for learning

Joitske Hulsebosch eLearning

I read a paper called Perspectives on learning and technology: A review of theoretical perspectives "This paper provides a review of literature pertaining to theoretical references on educational practice and technology from perspectives of learning theories of the 20th and 21st centuries." A learning theory (or theories) helps understand how people learn, thereby assisting educators, trainers and facilitators reflect on their educational practices.

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7 principles of 21st-century learning and elearning

KnowledgeOne

In its Innovative Learning Environments project, the OECD has identified seven principles that should be integrated into any learning environment to ensure that it is truly effective and relevant to the needs of 21st-century learners. Next-generation personalized learning.

Learning and instructional design strategies for adult learners

Aptara

Learning and instructional design strategies for adult learners. Education in the light of present-day knowledge and need calls for some spirited and creative innovations both in the substance and the purpose of current pedagogy.”, Pedagogy and Andragogy: are they different sides of the same coin, or are they different coins altogether? The creation and implementation of strategies and best practices related to learning and instructional design strategies are essential.

How to Effectively Shift to Online Teaching: The Ultimate Guide

TechSmith Camtasia

As such, instructors who are new to the online learning environment may feel a lot of anxiety about how best to provide their students with the learning experience they deserve. Do you feel like you don’t have the time to learn online learning best practices?

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The Ultimate Glossary of eLearning Terms

LearnUpon

Active Learning. Active learning is a strategy focused on encouraging learners to actively participate in training. This approach prompts learners to read, discuss, and solve problems in order to synthesize course content. Examples of active learning activities include practical tasks and problem-solving conducted in small groups. It’s a five-phase framework that instructional designers use; a guideline for building effective training and learning support tools.