article thumbnail

Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

In the Business of Learning , publishers clearly needed to think about how they might go after specialized tools and content that meet particular industry or audience needs games and simulations web 2.0 approaches that leverage distributed content creation, social aspects as part of learning, collaborative learning and editing.

article thumbnail

Harvard ManageMentor: Some thoughts in response.

ID Reflections

In this new release, we not only optimize the experience to support the natural flow of multiple learning needs across an enterprise, but also address new trends and requirements around collaborative learning by giving learners the ability to learn from and with others. What Enterprise 2.0