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Recommended Reading Summary: A Chapter of “Emerging Technologies for the Classroom”

Adobe Captivate

I’ve since started writing chapter summaries (here is the last article ) so people can “preview” some of the great books out there and hopefully end up reading them! Below is this month’s chapter summary. In October, I posted some recommended reading that complemented one of my classes on gamification.

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Collaborative Learning Using Web 2.0 Tools - A Summary

Tony Karrer

Background Over the past six weeks, I've been leading a course: Collaborative Learning Using Web 2.0 / eLearning 2.0 Approaches Course Description: The purpose of this course is to give you an opportunity to learn about collaborative learning by participating in collaborative learning. approaches.

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Empowering Your Team in the AI Era: Strategies for Success

Aptara

Key tactics for team empowerment include integrating AI technologies into workforce training programs and cultivating collaborative learning environments. Virtual learning platforms and remote work capabilities enable extended development teams , empowering organizations to tap into global talent pools and foster innovation at scale.

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Collaborative Learning

Tony Karrer

Posts on topics related to Collaborative Learning: Collaborative Online Assignments Collaborative Learning Using Web 2.0 Tools - A Summary Tags, Search Effectiveness, Personal Benefits

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February 2016 #obsidianchat Summary

Obsidian Learning

New post February 2016 #obsidianchat Summary on Obsidian Learning. February 2016 #obsidianchat Summary. For our first real foray into the world of Twitter chats this month, we dove head first with the topic of blended and distributed learning and their application in adult L&D. Here’s a summary of our discussion.

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March 2016 #obsidianchat Summary

Obsidian Learning

New post March 2016 #obsidianchat Summary on Obsidian Learning. March 2016 #obsidianchat Summary. It seems everything you read related to learning right now mentions gamification. StephenPVictor tweeted, “Gamification works well with scenario-based learning. Time: 2:00 – 2:30PM 3/15/2016 twitter.com. What is it?”

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Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games.

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