Situated Cognition In eLearning: What eLearning Professionals Should Know

TalentLMS

Context is key to creating successful eLearning experiences. Learners must be able to put their knowledge to use outside the virtual classroom, and simulating real world challenges is one of the best ways to achieve this. In this article, I’ll shed light on the situated cognition theory, from its core principles to tips that will help you use it in your next eLearning course. 4 Situated Cognition Best Practices. 5 Tips To Use Situated Cognition In eLearning.

Related Terms

Tony Karrer

The recent addition of related terms (relationship factors) in eLearning Learning that show what how related terms are to a given result set provides some interesting insights. I already pointed to some of the Interesting Information that we could see as we compare what different bloggers write about. Some of these are no surprise, but others such as Yugma made me notice that version 4 is out, hence people are talking about it more than usual.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Class is over; now what? Informal learning in the workplace

Obsidian Learning

When you’re designing learning, don’t overlook the importance of informal learning. This is learning that takes place outside of the classroom or the eLearning activity. After the delivery of any formal training (whether a problem-based scenario as described above or any type of traditional classroom course), consider using a wiki, blog, or other knowledge management tool to: Provide a space for learners to reflect on what they learned in training.

10 eLearning buzzwords you need to know!

eFront

In this post we’ve put together short descriptions of the top 10 buzzwords in eLearning at the moment: Tin Can, Social Learning, Gamification, mLearning, Tablet learning, Rapid eLearning, Microlearning, Personalization, Blended learning, and Lifelong learning. The Tin Can API is a brand new learning technology specification that opens up an entire world of experiences (online and offline). But is eLearning on tablets really mobile learning?