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How to Improve the Employee Learning Experience with Bloom's Taxonomy

Designing Digitally

Using Bloom's Taxonomy in eLearning development has bridged the gap between the knowledge learners acquire and the application of said knowledge. It was named after him following a series of conferences conducted with the purpose of unifying and informing educators on the design of learning curriculums and assessments.

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AI, Engagement, Personalization & the Future of Content: 2022 Fall Conference Wrap Up

Xyleme

Our teams have been traveling the country the past few months as the big fall content and learning conferences are back in full swing after two years of digital events. It’s great to finally be back at in-person conferences,” says Farinella. We sat down with Xyleme leaders to get their take on this fall’s events.

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Playful Entry In Storyline – Rabbitoreg

eLearning Industry

This is the starting screen for the interactive game taxonomy example I shared at the ATD international conference in 2021. Many designers asked how to do something like that in Storyline. This post was first published on eLearning Industry.

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My decade of provocation

E-Learning Provocateur

Some such as Taxonomy of Learning Theories and Online courses must die! have proved surprisingly popular, while my annual list of E-Learning conferences in Australia has become somewhat of a tradition. When a stranger approaches me at a conference to praise my blog, it still blows. But it hasn’t all been beer and skittles.

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Knowledge Guru Updates Visuals, Adds Variety in Spring ’17 Release

Knowledge Guru

If you are an instructional designer, you may be noticing a pattern: each of Drive’s six mini-games is linked to specific levels on Bloom’s Taxonomy of Learning. We will be showing off the latest Knowledge Guru features in booth 625 at the ATD International Conference & Expo. Coming to the conference and want to chat?

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Playing with the Definition of “Game Thinking” for Instructional Designers

Kapp Notes

Soon I will be presenting at the ASTD International Conference in Washington, DC. My title for the presentation is Three Mysterious Keys to Interactive Learning: Game-Thinking, Game-Elements, and Gamification. I am presenting Wednesday morning so, if you can make it—it would be great to have you in the session.

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ID and eLearning Links 4/16/19

Experiencing eLearning

Precede Higher Order Thinking |Education & Teacher Conferences Summary of Pooja Agarwal’s research on retrieval practice for higher order thinking tags: research learning bloom education. Retrieval Practice & Bloom’s Taxonomy: Do Students Need Fact Knowledge Before Higher Order Learning? Retrieval Practice Research.