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10 Reasons to Join The eLearning Guild

Web Courseworks

If you are a professional instructional designer or online course developer, you probably belong to the community of practice called the eLearning Guild. Offering free membership, The eLearning Guild has over 75,000 members worldwide. Other publications include an eLearning Weekly Newsletter and other publications.

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Insights for L&D, Twine, Games: ID Links 3/8/22

Experiencing eLearning

This post includes links on insights for L&D, Twine, game design, graphic design, and quality assurance for elearning. 48 learning and performance leaders share their favorite content shared in 2021. Many of the participants also shared trends to watch in 2022, other recommended content, and additional people to follow.

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Games and Gamification: Research from the eLearning Guild

Knowledge Guru

Recently, the elearning Guild published a report by Brenda Enders discussing games and gamification for learning. Most of us at BLP have this book on our desks, so the content was not unfamiliar to us. A simplistic example of gamification for learning would be adding points, badges, and a leaderboard to your eLearning course.

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eLearning Guild's First Ever Online #DemoFest

eLearning Cyclops

On August 19th and 20th, the eLearning Guild will be holding its very first online version of their world renowned DemoFest. Like all the eLearning Guild's DemoFests, this will be a chance to see some wonderful online solutions for real world learning and support challenges.

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Webinar: The Secret to Driving Engagement with Personalized Content

Xyleme

workers actively engaged in the workplace as of the first half of 2022, delivering personalized content experiences at scale is becoming increasingly critical. In other words, providing truly personalized content experiences. . With just 36% of U.S. Another 19% said they lacked the necessary strategy to do it effectively.

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Harnessing the Power of Mobile eLearning: A White Paper from the eLearning Guild

eLearning Brothers

The good people at the eLearning Guild have been hard at work on a 27-page report regarding the state of mobile eLearning and where it’s headed. years, and—as eLearning Guild points out—the “Draw Something” smartphone game which took only 50 days to gain widespread adoption. Contextual learning.

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eLearning Guild Presentation: Applying ADDIE to 3D Worlds

Kapp Notes

Yesterday, I had the opportunity to present at the eLearning Guild's "Designing and Managing Learning in 3-D Virtual Worlds and Immersive Environments" for the opening general session of the online conference. The content was mostly taken from the upcoming book Tony O'Driscoll and I are writing called Learning in 3D.