Remove Cost Remove Learning Space Remove Program Remove Second Life
article thumbnail

Getting Ready for the Next Disruptions in Training and Education

Learningtogo

For example, I can remember a time when many learning professionals predicted that Second Life would become the norm for immersive training delivery. Once employed only to make digital games more engaging, VR is starting to gain traction in the learning space. AI has also begun to infiltrate education and learning.

article thumbnail

Getting Ready for the Next Disruptions in Training and Education

ATD Learning Technologies

For example, I can remember a time when many learning professionals predicted that Second Life would become the norm for immersive training delivery. Once employed only to make digital games more engaging, VR is starting to gain traction in the learning space. AI has also begun to infiltrate education and learning.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Getting Ready for the Next Disruptions in Training and Education

ATD Learning Technologies

For example, I can remember a time when many learning professionals predicted that Second Life would become the norm for immersive training delivery. Once employed only to make digital games more engaging, VR is starting to gain traction in the learning space. AI has also begun to infiltrate education and learning.

article thumbnail

Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

The availability of cost-effective resources to facilitate wide collaboration (including open source software that enables wikis, discussion groups, chat and even web conferencing) presents the chance for organizations to reconsider the effectiveness of the performance support being offered to their people.

article thumbnail

Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

Brent’s background: What I am: 15+ yr learning professional, lifelong learner, player, consumer. How do we use new and emerging technologies in the learning space? In corp learning space, we have a tendency to give in to that. Let people engage with others in the learning process. 30-90 seconds.

article thumbnail

2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

.” Following David’s lead, we define artificial intelligence and machine learning as computer-generated algorithms, or “procedural generation”: the idea that the computer derives its own rules rather than relying on a human to program its rules. Many now cost money. xAPI: We are big believers in xAPI.

article thumbnail

2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

.” Following David’s lead, we define artificial intelligence and machine learning as computer-generated algorithms, or “procedural generation”: the idea that the computer derives its own rules rather than relying on a human to program its rules. Many now cost money. xAPI: We are big believers in xAPI.