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Raptivity Essential : Now Build HTML5 and Flash Interactions Simultaneously

Vikas Joshi on Interactive Learning

As Harbinger Knowledge Products unveils a brand new version of Raptivity Essential that lets you publish interactions in the HTML5 format in addition to Flash SWF format, I thought it would be interesting to talk to Shweta Kulkarni, who was involved deeply in the engineering of this product upgrade. We designed custom scroll bars.

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Top 10 Tools to Gamify Training

Ed App

Suffice to say that this approach will surely upgrade the whole learning experience of your employees. Aside from the gamification features, EdApp has several microlearning templates that you can incorporate when creating courses using the authoring tool. Custom incentive program. Features: Game techniques. Rewards Catalogue.

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Top Five Budget Breakers in eLearning Course Development

Vikas Joshi on Interactive Learning

One usually selects a combination of free and paid tools to create courses within budgets. Top5 Budget Breakers The top five budget breaking situations encountered while creating an interactive course are briefly summarized below for your reference. Raptivity provides a great example.

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10 Employee Training Software

Ed App

EdApp is the leading training software that allows you to create and deploy training content anytime, anywhere. This is especially helpful in creating relatable content since your organization is the expert when it comes to your processes, services, and products. Employee Training Software #6 – Raptivity.

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10 Training Technology Tools

Ed App

However, even with that option, we often see that trainers and managers do not know where to find the appropriate professional tools to create content and manage training programs. EdApp is a mobile-first microlearning platform that allows you to create training content for your learners through a cloud-based course authoring tool.

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Game-based Learning Market worth $29.7 billion by 2026 – Report by MarketsandMarkets™

QuoDeck

Game-based learnings, such as AR VR games, AI-based games, Location-based games, Assessment and Evaluation games, Training, Knowledge and Skill-based games, Language learning games create modules, assessments, quizzes for the subjects of math, physics, chemistry, etc. Only gamification or learning does not create engagement.

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