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Four game changers

Learning with 'e's

To help achieve this vision, Mackintosh is setting up the OER University and is evangelistic in his elucidation of this concept. There is growing presence and force behind this vision, and as the OER movement gains traction and impetus, we should expect to see some changes in the way universities offer their programmes of study. The Wolfram Alpha answer engine is a distinct departure from search engines such as Google or Bing. OER computer games social media OLPC

Games 44

Why Should Traditional Publishers Switch to Digital Publishing Platforms?

MagicBox

Smart publishers have taken the cue and diverted their focus and resources to creating digital learning solutions that are interactive, adaptive and affordable! MagicBox TM is a cloud-based digital publishing platform that allows publishers to create content for use across devices and operating systems. Classroom Gamification: Application of gaming principles to the classroom boost engagement as students are more willing to become an active participant in the learning process.

OER 40

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Why Should Traditional Publishers Switch to Digital Publishing Platforms?

MagicBox

Smart publishers have taken the cue and diverted their focus and resources to creating digital learning solutions that are interactive, adaptive and affordable! MagicBox TM is a cloud-based digital publishing platform that allows publishers to create content for use across devices and operating systems. Classroom Gamification: Application of gaming principles to the classroom boost engagement as students are more willing to become an active participant in the learning process.

OER 40

Online Educa Berlin 2014 Conference Review #OEB14

eLearning 24-7

The top three LMSs in Higher Education (Blackboard, Brightcove (D2L) and Instructure) were in attendance and a new entrant into Higher Education, Growth Engineering also made an appearance. As noted in an earlier post, Growth is launching a higher education version of their gamification LMS, with feature sets specifically for the HE industry. Growth Engineering. Working on a built-in gamification authoring tool (which also will be available as a standalone offering).