Four game changers

Learning with 'e's

To help achieve this vision, Mackintosh is setting up the OER University and is evangelistic in his elucidation of this concept. And as each new node and connection is created by individuals, a new democratisation of knowledge emerges says Wolfram. 'If

Games 58

Why Should Traditional Publishers Switch to Digital Publishing Platforms?

MagicBox

Smart publishers have taken the cue and diverted their focus and resources to creating digital learning solutions that are interactive, adaptive and affordable! MagicBox TM is a cloud-based digital publishing platform that allows publishers to create content for use across devices and operating systems. Classroom Gamification: Application of gaming principles to the classroom boost engagement as students are more willing to become an active participant in the learning process.

OER 40

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Why Should Traditional Publishers Switch to Digital Publishing Platforms?

MagicBox

Smart publishers have taken the cue and diverted their focus and resources to creating digital learning solutions that are interactive, adaptive and affordable! MagicBox TM is a cloud-based digital publishing platform that allows publishers to create content for use across devices and operating systems. Classroom Gamification: Application of gaming principles to the classroom boost engagement as students are more willing to become an active participant in the learning process.

OER 40

Online Educa Berlin 2014 Conference Review #OEB14

eLearning 24-7

As noted in an earlier post, Growth is launching a higher education version of their gamification LMS, with feature sets specifically for the HE industry. Working on a built-in gamification authoring tool (which also will be available as a standalone offering). Can create presentations.

The Making of a Future-proof Online Learning Program for Colleges & Universities

Hurix Digital

Six Things to Remember Before Creating Online Learning Programs for Colleges. Institutions generally have a certain process in place to create a learning program. These sources include open educational sources (OERs). Early research suggests that learning from OERs is similar to that achieved from traditional textbooks. You can use a mix of several media formats to create engaging content, like text, animations, infographics, and videos.