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Online Educa Berlin 2014 Conference Review #OEB14

eLearning 24-7

As noted in an earlier post, Growth is launching a higher education version of their gamification LMS, with feature sets specifically for the HE industry. There was quite a few assessment vendors, plagerisim detection vendors (three), e-learning tools, custom content developers but more along the lines of building games and gamification, other gamification like vendors, screen recording/video capturing vendors – as in those for live presentations and ideally used for MOOCs. .