Royalty Free Music for eLearning

eFront

Recently a fellow member of the Instructional Design & E-Learning Professionals' Group (14K+ of members) asked " If anyone know of where to find royalty free background music for training? " As you can understand this question was the inspiration for the following list that contains Royalty Free Music websites for eLearning. Royalty Free Music Library is proud to offer one of the largest offerings of online broadcast-quality royalty free music anywhere on the web.

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Imagined futures 3: Music

Learning with 'e's

Photo from Wikimedia Commons I recently visited the Science Gallery in Dublin where they had several exhibits dedicated to sonic science - the science (and art) of making sounds. The DX7 was one of the first digital commercially available (affordable) polyphonic synthesisers to be equipped with MIDI - or Musical Instrument Digital Interface. Today, looking back on these retro musical instruments, it's easy to see how they laid the ground work for future digital music.

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Digital literacy 8: Repurposing content

Learning with e's

Continuing my series on digital literacies , today's post is about how we can reuse existing content. Most of my recent slide presentations are freely available on this Slideshare site , and I publish them under a Creative Commons license that allows others to download and use them either as complete slideshows, or to select individual slides that can be inserted into their own slideshows. slideshare creative commons copyleft repurpose mashup digital literacy

Multimedia Resources For Your eLearning Projects

Adobe Captivate

A few years ago I worked for an organization that required custom designed eLearning but didn’t have a budget for stock photography, background music, or video. Music can be a challenge but there are many resources that offer free music under a creative commons license. You must attribute the original artist somewhere in your eLearning in the manner in which they require but otherwise, the music can be free to use.

Giving it all away

Learning with e's

tools, it's likely that you give away your stuff for free, and in doing so, you make a digital footprint for yourself. My digital footprint grows each time I post new content, whether it's on this blog, one of my Flickr accounts, or YouTube, Facebook , LinkedIn or Slideshare. Increasingly, due to the good offices of Creative Commons, much of the content on the web can be legally repurposed or appropriated for other use. How much do you freely share on the Web?

Digital is default

Learning with 'e's

Image by Martin42 on Wikimedia Commons When I read Being Digital for the first time, way back in 1997, it slowly dawned on me that everything was about to change. The following year I joined a ground breaking project in which my team set up digital learning spaces for businesses and individuals in hard-to-reach rural areas that until then had no infrastructure. Being digital in the 21st Century is less innocent than it was at the end of the 20th Century.

Digital footprints

Learning with 'e's

Whether it is writing a blog, posting a video on YouTube, working collaboratively on a wiki, or simply bookmarking a site on Diigo or Delicious, students are leaving the digital footprints - evidence of their presence - all over the internet. Digital footprints are persistent, with artefacts and traces remaining visible and searchable for many years. Dr Waycott told the story of one student who was also developing a fledgling music career.

Our digital future 9: Omni-choice learning

Learning with 'e's

Next time on Our Digital Future - 10: Cognitive courseware. Previous posts in this series: 1: Telecommunications 2: Classrooms 3: Music 4: Enhanced vision 5: Robot teachers? 6: Home learning 7: Work 8: Artificial Intelligence Our digital future: Omni-choice learning by Steve Wheeler was written in Plymouth, England and is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0

Our digital future 10: Cognitive courseware

Learning with 'e's

These technologies are all beginning to play roles in our digital lives and will grow in significance in the future. They reckon that filtering out low-level problems through a digital assistant will give real human operatives a chance to interact more meaningfully with their customers. Next time on Our Digital Future - 11: AI enhanced learning Previous posts in this series: 1: Telecommunications 2: Classrooms 3: Music 4: Enhanced vision 5: Robot teachers?

Digital literacy 9: Broadcasting yourself

Learning with e's

In the last in the series on digital literacies , we explore how each of us can become our own broadcasters and publishers. People everywhere are using the web to broadcast, publish and share their ideas, opinions and creative works to the rest of the world. The music industry has had to learn the hard way that it no longer has the monopoly on music production and distribution. YouTube social web Edupunk mashup digital literacy

Digital assignments: How shall we grade them?

Learning with 'e's

Over the next few academic years I predict that submitting assignments in alternative digital formats will become the norm. How difficult is it for example, to put a voice-over track or a music track onto a video, or overlay captions? Photo from Wikimedia Commons Digital assignments: How shall we grade them? by Steve Wheeler is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0

Cool daydreaming

Learning with 'e's

Spaces in which we can relax, be one with nature, or unleash our creative instincts. When it comes to creativity, one of the best places for me is my 'home office space'. Next to it there is my vinyl record player (with a USB port to burn to digital audio) and a table lamp for reading. I also have several musical instruments to hand and plenty of sketching and writing materials. audio creativity daydreaming Digital motivation music reflection space video

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Our digital future 11: AI enhanced course design

Learning with 'e's

In many parts of the world this won't happen at all, usually because of what has been called the digital divide. AI enhanced course design is supposedly the next big development in digital education. Previous posts in this series: 1: Telecommunications 2: Classrooms 3: Music 4: Enhanced vision 5: Robot teachers? Photo by Andras Vas on unsplash Previous posts in this series have highlighted the importance of human intelligence and emotion in education.

Punk learning

Learning with 'e's

By 1977, punk music had emerged as a creative force to be reckoned with. It was a form of music that was furiously loud, aggressively energetic and full of discordant anger. To release a record you didn't have to bow and scrape to the multi-national music publishers and labels. Punk learning (some would call it Edupunk ) reflects that seventies music ethos. In this digital age some are changing their opinions about what we think education is and should be.

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Spotlight: Elite Sport Performance Course

LearnDash

I am a learning technologist based at the Australian Digital Futures Institute at the University of Southern Queensland in Australia where I have been based for four years. The course titled Elite Sport Performance: Psychological Perspectives covers mental training techniques for elite athletes such as building motivation, improving concentration, staying confident, using music and imagery to enhance performance, avoiding anxiety, and managing mood and emotions.

An apple for teacher

Learning with 'e's

Our entire conversation, sat out in the shade of an apple tree in my Dad's garden, was wide ranging, including (but not limited to) digital technology, marmalade making, schools and education, American teachers, studying art and music, (Picasso, Genesis, Supertramp, Ed Sheeran, Arcade Fire and Rihanna), vinyl records, philosophy and politics, can be heard on the link below.

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Remix culture and education

Learning with 'e's

In my last blog post I illustrated a new model of digital literacies in the context of age of remix. In the digital age, where many have access to the participatory web such as social media, it is easier than ever to remix and mashup content. One of the most widespread examples of digital remix is Wikipedia. The appeal of Wikipedia and also any digital remix is that it is never complete. Remixing is a creative process.

All just a click away?

Learning with 'e's

Ever listened to a track and then delved deeper to discover the meaning behind the music? Increasingly, the use of the Internet and other digital tools is coming under the scrutiny of researchers. Tara Brabazon for example argues that internet education is poisoning teaching and learning (see for example her book Digital Hemlock ) and builds the case for a return to more traditional values of education. Everything is just one click away.

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From atoms to bits

Learning with 'e's

One of the first books I ever read about digital media was Nicholas Negroponte''s Being Digital. One of the things that most struck me about Being Digital, was the distinction Nic made between atoms and bits. The atom represents physical space, content, objects, while the bit represents the digital, virtual world. Gradually, we are seeing a shift in emphasis from the analogue to the digital.

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I want to be an astronaut

Learning with 'e's

Music. These are the digital generation, who have been immersed in technology, and although they may not be fully educated in its use, they are none-the-less expectant that universities and organisations will embed these tools into their experience. Bob showed that students need a whole range of skills and competencies to make themselves marketable in the workplace, including critical self awareness, the ability to be flexible and agile, and to be able to think creatively.

A convenient untruth

Learning with 'e's

learning-styles theory has succeeded in becoming “common knowledge.” When we see someone who professes to be a visual learner excel at geography and an auditory learner excel at music, we do not seek out the information which would disprove our interpretation of these events (can the auditory learner learn geography through hearing it? Can the visual learner become better at music by seeing it?)" education digital media learning learning styles

23 Free eLearning Resources Loved by L&D Teams

gomo learning

Notably, Pixabay also offers extensive video and music libraries (which we discuss later). Free Music and Sound Effects for eLearning Courses. A smaller library of royalty-free stock music and sound effects.

A FOTE opportunity

Learning with 'e's

It was an exciting and thought provoking, well attended event which somehow resembled a TED talk, with its large stage, bright studio lighting, music and arena style seating. If you would like to know the essence of my talk entitled ''Digital Learning Futures: Mind the Gap'', then look no further than the official review by FOTE which can be found right here.

Weapons of mass distraction

Learning with 'e's

The multi-timbral nature of the smartphone gives it the capacity to capture our attention through a wide spectrum of attractions, from music and digital media, games, social media, dating sites, videos and live news streams. In 2004 Mark Curtis wrote a book titled 'Distraction' which has the strap line 'Being human in the digital age'. 2004) Distraction: Being Human in the Digital Age.

From atoms to bits

Learning with 'e's

The key theme in his 'the elusive technological future' speech, was that the future has already overtaken the music, advertising and publishing worlds, because they were completely unprepared for what was coming. In a taciturn style, Naughton cited Napster and other music sharing sites as disruptive innovations that changed our world and the way we do business. He gave evidence that the digital future has supplanted the analogue quickly, remorselessly and unexpectedly.

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Imagined futures 6: Home entertainment

Learning with 'e's

Nic Negroponte's vision of 'atoms becoming bits' was still a distance dream for the few visionaries who could actually conceive a purely digital world, where physical media had more or less become obsolete. Previous posts in this series: 1: Telecommunications 2: Classrooms 3: Music 4: Enhanced vision 5: Robot teachers?

Old technologies don't die

Learning with 'e's

They are accessing information, listening to music, watching TV or a movie, perhaps making a call to a friend or family member. Personal, connected digital technologies enable us to access content and interact quickly and easily. Teachers who are effective know that anything and everything can be used to create stimulating and creative learning environments. Photo by Steve Wheeler We connect with each other and with information in many ways.

Selfie number 6

Learning with 'e's

Amy has taken popular songs, rewritten the lyrics about specific periods in European history, and has then created new music videos for educational purposes. But History Teachers is just one of the many contributions Amy has made to digital learning in the past few years. She is quirky, unpredictable, creative, mischievous, and she is not afraid to take risks - all characteristics I recognise in myself.

Imagined futures 7: Work

Learning with 'e's

Today's screens are slim and lightweight, due to rapid the development digital technology and relentless miniaturisation of components in recent years. Previous posts in this series: 1: Telecommunications 2: Classrooms 3: Music 4: Enhanced vision 5: Robot teachers? 6: Home learning Imagined futures 7: Work by Steve Wheeler was written in Plymouth, England and is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0

Designing a PowerPoint Screencast Using Camtasia

TechSmith Camtasia

4 There are two general methods for creating an instructional screencast: Record the computer screen, provide narration, and use a digital tablet to show, for example, content that requires a sequence of steps, such as solving a math problem or showing chemistry equations in real time. An effective introduction bumper hooks the viewer into the screencasting topic by using a music soundtrack, video, images, etc. The end bumper can include an image, music track, etc.,

Vlogging and learning

Learning with 'e's

Vlogging - or video blogging - has been a growing trend, especially among the twenty-something age group, and is defining itself as a new genre of self expression in the digital ecology. This is clearly becoming a key part of the new digital cultural capital and feeds their perceived need to connect through reciprocal disclosure of personal details. Many well known vlogs attract parodies, but these in themselves could be seen as original works, with creative merit of their own.

Buying steam?

Learning with 'e's

Zittrain is worried about the possibilities of ''censoring, erasing, altering or restricting access to books'', and argues that digital texts are ''increasingly coming under the control of distributors and other gatekeepers rather than readers or libraries.'' Digital media is volatile, and is a likely to be withdrawn over copyright issues as it is prone to censorship. So what is the future for digital text? Photo from Wikimedia Commons Buying steam?

Opening up #learning: Forms and formats

Learning with 'e's

Knowledge can be represented in many forms on the web including through still or moving image sequences, text and spoken words, music, and of course through hypertext. It can be unpredictable, chaotic, but essentially purposeful, as learners navigate their way across the digital terrain, discovering for themselves. Following on from my previous post , I was asked what was the difference between new forms of learning and new formats of learning.

Instructional designers’ toolkit for a zero-budget training project

Matrix

Hightail (currently acquired by Open Text) is a cloud service that lets users send, receive, digitally sign and synchronize files. Its extension Hightail Spaces appeared in 2015 and is designed to help creative professionals get from conception of an idea to its delivery as a finished product. It contains free art that can be used in games, but it also has a great library for music and sound effects.

Touch and go

Learning with 'e's

Audio and video tape were replaced by digital media. The physical presence of music media is being rapidly eroded by digital media. Digital skills are at a premium. If you don't possess the skills to use a computer or other digital device, you automatically exclude yourself from the majority of jobs currently available. Touch and go by Steve Wheeler is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0

Good morning Barcelona!! Jim Groom at #EDEN15

Learning with 'e's

Groom is also responsible for coining the term ' EDUPUNK ', a nod to the remixing and do-it-yourself culture that has emerged in recent years in education as a refection of the 1970s punk music scene. He has set up a number of alternative learning experiences, but most notably, his MOOC on digital storytelling, more commonly known as ds106, has had tremendous impact on what we now consider to be possible with global, networked learning.

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#40years of educational technology: Games

Learning with 'e's

Games literacy will become increasingly important, because the games based experience is modular and non-linear, participatory and customisable - reflecting much of our experiences in the digital era. Many of the best selling video games have been appropriated for classroom learning, including Guitar Hero (used to teach a number of curriculum subjects, not just music), Sim City (Maths), World of Warcraft (Literature) and Grand Theft Auto (remarkably, used to teach citizenship).

Resistance is futile

Learning with 'e's

One contemporary example is the digital camera. Digital technology has advanced photography into areas that were previously considered impossible. Another area that has been disrupted is music. The shift from vinyl records through compact disks to digital downloads has been relatively quick. Television has also been revolutionised by digital. Our work, business, and entertainment has been disrupted by digital technology, most would argue for the better.

#40years of educational technology: Games

Learning with 'e's

Games literacy will become increasingly important, because the games based experience is modular and non-linear, participatory and customisable - reflecting much of our experiences in the digital era. Many of the best selling video games have been appropriated for classroom learning, including Guitar Hero (used to teach a number of curriculum subjects, not just music), Sim City (Maths), World of Warcraft (Literature) and Grand Theft Auto (remarkably, used to teach citizenship).

Being Negroponte

Learning with 'e's

The title of the book was ' Being Digital ' and the author was Nicholas Negroponte. This premise, written in the middle of the 90s, looked forwards to a time when newspapers, movies, music, television, photography, and a host of other media would reside exclusively within the digital domain. What we need to do in schools, he said, was to find ways to measure curioisty, creativity, imagination and passion, as well as the ability to view things from multiple perspectives.