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Connected pedagogy: Shared minds

Learning with e's

I call this connected pedagogy. When people connect using technology, they seek out commonalities and look for shared experiences. The selection of common goals and purposes is a powerful motivator for those engaged in collaborative learning. One essential element of connected pedagogy is communication. Unported License.

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Music, learning and pedagogy

Learning with e's

When everyone plays at the same time, the usual result is cacophony - which is quite literally defined as a harsh, discordant mixture of sounds. Music, learning and pedagogy Steve Wheeler was written in Liberec, Czech Republic and is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0

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Mixed up

Learning with e's

I often write about blended in all its many guises (I don't get out much these days), and several posts that haven't yet been taken down are still available including this one about boundaries and how to transgress them (yes, sounds like a disaster waiting to happen, and it probably is). Unported License , or so we are told.

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The New Education #bookreview

Learning with e's

No matter what innovations are created inside of the university around pedagogy, it seems they rarely if ever seem to take root and spread across institutions. Cathy Davidson is quite critical of current the higher education system, citing numerous examples of how creativity is stifled and how '.the Unported License.

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Digital age learning

Learning with e's

In my Learning is learning post yesterday, I started a debate about andragogy and pedagogy. If this sounds familiar, it is exactly what happens informally day in, day out on Facebook, Twitter and other social networking sites. Unported License. Posted by Steve Wheeler from Learning with e's.

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#40years of educational technology: Games

Learning with e's

From cinema, through to television, the experience of media was defined by an amalgamation of sound and vision. It is clear that just about any video game can be appropriated to enhance education, and if the pedagogy is appropriate, exciting, creative and dynamic learning experiences can result. Unported License.

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#40years of educational technology: Games

Learning with e's

From cinema, through to television, the experience of media was defined by an amalgamation of sound and vision. It is clear that just about any video game can be appropriated to enhance education, and if the pedagogy is appropriate, exciting, creative and dynamic learning experiences can result. Unported License.

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