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7 Reasons Why You Must Convert Flash Games to HTML5

Hurix Digital

Adobe Flash ruled the internet for a long time. It was the go-to choice for web designers seeking to incorporate multimedia elements such as animation, video, and games into a website interface. What is Flash? Adobe Flash is a software platform designed to support multimedia content production and display.

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Top eLearning Development Companies for Enterprises & SMBs

Hurix Digital

Enterprises need custom-developed eLearning solutions that project their brand, culture and values, while enabling them to meet their learning and development needs. Their complete range of solutions encompass all aspects of eLearning, be it mobile learning, microlearning, game-based learning and ILT.

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Empower Your Team: 8 Benefits of Implementing Corporate eLearning

Brilliant Teams

This flexibility ensures that learning can happen without disrupting daily work tasks, fostering a culture of continuous learning. eLearning Gamification We incorporates game elements to make the learning process exciting and enjoyable. Flexibility and Accessibility: Employees can access learning materials anytime, anywhere.

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Top eLearning Content Development Companies to Collaborate with in 2024

Thinkdom

Culture Training: Develop engaging programmes and workshops to instil and reinforce the organizational culture, values, and ethos among employees. Compliance Training: Creating effective compliance training programs to ensure adherence to legal and ethical guidelines, promoting a culture of compliance.

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Questions about Instructional Design Careers

Experiencing eLearning

Workplace Climate and Culture. I know that every employer has its own culture, but I am wondering if you have suggestions for finding ID jobs which embrace open, forward-thinking, animated atmospheres. A: Some corporate cultures are actually quite open and welcoming. A: I wouldn’t learn Flash right now. Portfolio.

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Take A Leap Of Faith With Mobile Learning

Upside Learning

‘Mobile’ is a unique device that brings together the capabilities of numerous disparate devices – like a phone, a camera, an audio/ video player & recorder, a computer, eBook reader, a GPS device, a game console – all in the palm of your hand. What’s important is to realize that there is no escaping mobile learning. Just do it!

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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

Defined originally as ‘funware’, it demeans both game playing and education. For the most part, game playing aims at developing recall. For clarity, Games are well-crafted stories built in digital form with learning objectives frequently placing the learner in real life decision-making situations. Gamification is not Games.