Remove Custom Remove Gamification Remove Productivity Remove Wikipedia
article thumbnail

6 Killer Examples Of Gamification In eLearning

Adobe Captivate

Gamification in eLearning is fast emerging as an effective technique to engage learners. Using Gamification In eLearning. Let’s first understand what gamification is and how it is different from playing games. What Are The Benefits Of Gamification In eLearning? Better learning environment. Impact on bottom line.

article thumbnail

5 Business Cases that Call for Serious Games

Knowledge Guru

Do you really need a new gamification platform, or are you trying to follow the latest trends? Our definition of serious games is the same as what you’ll find on Wikipedia: “games with a purpose beyond pure entertainment.” Is mobile learning a must-have in your organization, is it just another upper management whim?

Games 229
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

What is social learning (and how to adopt it)

Docebo

More and more, organizations are turning to social learning to deliver exciting e- learning experiences to their customers, partners, and employees. Semiconductor manufacturer, AMD, says their shift to social learning saves more than US$250,000 per year in web-based training production costs. What is social learning?

article thumbnail

What is Social Learning (And How to Adopt it)

Docebo

More and more, organizations are turning to social learning to deliver exciting e-learning experiences to their employees, customers and partners. Semiconductor manufacturer, AMD, says their shift to social learning saves more than US$250,000 per year in web-based training production costs. What is Social Learning?

article thumbnail

How QuoDeck enables enterprises to deliver game-based learning

QuoDeck

So while people were clamoring for more content through new age formats on Google or Wikipedia, but somehow enterprises could not get into that mind shift. The product relies on how to use gaming as a natural behavior of the learner to drive enterprise learning. Enterprise learning remained very boring, stale, and desktop oriented.

article thumbnail

Which Learning Content Trends Matter Most to You?

Talented Learning

Organizations raced to set up their learning management systems (LMS) for employees and then customers, members and partners and were surprised that nobody voluntarily came and the learning content race started. Gamification. New, interesting and relevant content is mandatory to attract visitors with unlimited content choices.

article thumbnail

Need to Motivate Your Trainees? It’s All About Recognition

Mindflash

Power : moderator status over other members a la Wikipedia. While this is all abstractly interesting, it’s also fun to think about how you can apply this in your office, at home with your family, or with your customers. Gabe Zichermann’s talk on Gamification at Google. >> Stuff : money, iPads, free coffee.