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Web 2.0 Applications in Learning

Tony Karrer

There were about 7 examples mentioned including Intuit using a Wiki-like system for customers to ask questions/get advice around taxes, using a group blog with students prior to a formal learning event, the US Army's use of collaboration tools to share best practices in Iraq, and several others. I also left out many external audiences, e.g., customers, grantees, partners, members, etc.

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GE TV: Elliott Masie on the Future of Learning Technologies

Growth Engineering

I thought that one of the interesting games would have been to take Angry Birds and turn into an Angry Customers game. I think that particularly in terms of that engagement piece, some of our customers that have a much younger audience, particularly with retail and things like that, it’s a lot easier to get them engaged in something which is gamified or game-based, rather than traditional learning. But it’s not defining it as time on Jive.

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