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The Sound of Silence | Social Learning Blog

Dashe & Thomson

For an excellent illustration of this problem, check out this great example provided by the always-interesting Cathy Moore (click the image to launch the Flash player): Courtesy of [link] So, why does narration in eLearning frequently do nothing more than parrot back what’s written on the screen? Download the whitepaper » Blog this!

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

After a game is complete, the coach will break down the film, showing players what they did right and wrong. Blended learning may be a newer phenomenon in the corporate world, but coaches have been using a mixture of video, instructor-led, experiential and peer-to-peer learning for decades. Download the whitepaper » Blog this! Properly d.

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Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

A system developed by which statistics were recorded and bets placed. Players ultimately developed, and their stats reflected that. There would be little argument as to how good a player was and what a player was worth. The key to developing the best employee or the best training is to evaluate and develop them.

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? The game randomly presented the players – the public – with the questionable receipts. If a receipt looked suspicious, players could write a description and hit an Investigate This!

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

The Army even recently held a contest for soldiers to develop the best military-applicable smartphone app. The results included apps for bugle calls, a body fat calculator, the Army creed, sniper awareness, and capture avoidance. While tools such as these are certainly useful and engaging, they aren’t groundbreaking. Essentially, the U.S.

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eLearning Review: A Module for the National Security Arena

Dashe & Thomson

Development: Total storyboard development time was apparently in the range of 20 – 40 hours, which isn’t bad given the number of interwoven pathways. Cathy cites research that indicates soldiers prefer this format to all other types of training except video (which wasn’t an option due to budget). Download the whitepaper » Blog this!

Module 100
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eLearning Review: A Module for the National Security Arena.

Dashe & Thomson

Development: Total storyboard development time was apparently in the range of 20 – 40 hours, which isn’t bad given the number of interwoven pathways. Cathy cites research that indicates soldiers prefer this format to all other types of training except video (which wasn’t an option due to budget). Download the whitepaper » Blog this!

Module 100