The foundations of innovation in L&D

E-Learning Provocateur

There are two sides of the innovation coin in corporate learning & development: technology and pedagogy. So it was with much surprise that, upon starting my new role in a global bank, charged with innovating its learning & development offering, I encountered the reverse! An enterprise social network covers the “in-betweens”, principally by empowering everyone to ask their own questions to the crowd, and to keep abreast of emergent knowledge in the moment.

Developing Leaders in the Facebook Age

CLO Magazine

The impact of social media has complicated matters. How we connect — in person, through blogs, Twitter, LinkedIn, Facebook, or through other methods of online collaboration — says more about us than we may realize. To develop leaders in the Facebook era requires that learning professionals create offerings to enable the proper mix of all these ingredients as well as help to ensure leaders can connect through multiple mediums.

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Instructional Design vs. Instructional Development: What’s the Difference?

eLearningMind

Share on facebook. Facebook. Share on linkedin. LinkedIn. Whether you’re working with an eLearning vendor or creating training in-house, understanding the difference between design and development helps you see the big picture. Share on twitter. Twitter.

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Developing Skills through Gamification

Your Training Edge

Developing skills and solving problems in a simulated environment. Games are compelling and can lead to behavioral manipulation without the player even knowing it. But none the less a board game or the like can also draw players into it as well (it just might not be as immersive). And if we play a game long enough, with a big enough network of players, we feel a part of something bigger than ourselves—part of an epic story, an important project, or a global community.”

Game Based Learning: Is It Appropriate For My Association?

Association eLearning

Game developers like Ubisoft, Activision, Blizzard spend millions of dollars on research to learn what game play elements engage which demographic. Here are the top 3 game features more tailored to male players: Mastery – while women want to achieve mastery of relevant tasks, men seem to be driven to master any challenge, regardless of the context. Badging works well here, allowing male players to achieve the highest levels. Share this on Facebook.

Adobe Flash and the Danger of Zero Day Exploits

CDSM

Our Head of Technology, Nik Goile, gives us some background on last month’s Adobe Flash exploits , and explains how CDSM was prepared to deal with them… You probably heard about the Adobe Flash Player vulnerabilities that came to light in July. Internet giant Facebook even called for Flash to be killed off completely. Your content repository may contain a significant amount of third-party and/or legacy material that has been negatively affected by these recent developments.

Training and Education for Millennials through Gamification

Your Training Edge

The MTV Network utilized gamification as part of the 2012 presidential election coverage. Fantasy Election 2012 ( [link] ) allowed players to build a fantasy ‘dream team’ of candidates and to compete against others in a virtual league, social media was utilized as a measure of engagement. The employer sees increased socialization and personal satisfaction from the employee all as a result of the gamification program.

Social Media Libraries for Flash

Upside Learning

As social technology growth continues to march on and dynamic learning grows to be the need of the day, it is little surprise that social media has now become an integral part of learning as well. Various elearning development companies are integrating the popular social media services like Twitter, YouTube etc. These social media elements can also be integrated in the elearning courses or applications developed using Flash technologies.

e-Clippings (Learning As Art): GDC Update 5: Player Generated Content in Casual Games

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 4: A Basket of Stuff | Main | GDC Update 6: Game Studies Download 3.0 » February 20, 2008 GDC Update 5: Player Generated Content in Casual Games Player Generated Content in Casual Games One of the presenters is Kris Soumas and dig this title - "VP of Games, Lifetime Television" I wonder if they even have a CLO.but they have a VP of Games.

Review of Linkedin Learning

eLearning 24-7

At the “Linkedin Learning” booth no less. Once the individual found out that I wrote a blog, the wanted to clarify that it was not “Linkedin’s view’ the future of learning is AICC, rather it was their own personal view. If this is what Linkedin believes, so be it. . Linkedin Learning. One of the marketing angles that Linkedin Learning makes is the pitch of micr0-learning. With Linkedin Learning you cannot, nor does it dive in.

How to Unlock Your Company’s Employee Development Budget

Sales Hacker Training

This reality pervades any market and triggers fierce competition especially among high-performing businesses to find, develop and retain top talent. Because forward-thinking organizations recognize the importance of employee development, their growth strategies always include ample budgets to fuel their learning and development (L&D) programs. How Much Are Companies Really Spending On Employee Development Training? Career Development Articles

Social media: It’s not about the technology!

Learning Cafe

As an enterprise, Acme Corporation is “dipping its toes” into social media. While the organisation has invested in social technology, and maybe even documented a social media policy, the majority of its social media activity is driven from the bottom up. In other words, usage of social media within the organisation relies heavily on grass-roots support and viral marketing among its rank-and-file employees. Some of your employees are not team players.

Review of Linkedin Learning

eLearning 24-7

At the “Linkedin Learning” booth no less. Once the individual found out that I wrote a blog, the wanted to clarify that it was not “Linkedin’s view’ the future of learning is AICC, rather it was their own personal view. If this is what Linkedin believes, so be it. . Linkedin Learning. One of the marketing angles that Linkedin Learning makes is the pitch of micr0-learning. With Linkedin Learning you cannot, nor does it dive in.

Elo, who’s the best?

Coorpacademy

This is Mark Zuckerberg, co-founder and CEO of Facebook. The David Fincher movie The Social Network depicts his rise to fame, from being a Harvard student to becoming the CEO of the most-used social network in the world. The Social Network.

Lessons From The World Cup: The Best Teams Have Learned These 4 Things

Learnloft

One player does not make a team. During the first season of the Revisionist History podcast, Malcolm Gladwell highlighted the research of economists Chris Anderson and David Salley around their idea of weak-link vs strong-link networks. They asked: What matters more, how good your best player is or how good your worst player is? In soccer, your worst player matters more than your best player. Most fans only focus on the players on the field.

eLearning Software for Blended Learning

B Online Learning

This blog is the continuation for this series on the how’s and why’s of developing and delivering a good blended learning experience for the learner. This one looks at the second platform for the delivery of your blended course, the eLearning development software. In a nutshell the eLearning development software you use needs two things – it needs to be flexible and it needs to be functionally robust. Shareable content templates across multiple developers.

Interesting Developments in 3D Learning and Collaboration Space

Kapp Notes

Some interesting developments in the 3D Learning and Collaboration Space. First, it looks as though Linden Labs, the developers behind Second Life, may be downsizing their corporate efforts ( Second Life Enterprise Edition ). A sudden rise in job-oriented social networking (particularly reconnecting with ex-Lab staffers), a sudden burst of recommendations and references, and so forth. Interesting development.

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New Technologies Making MOOCs Even Better

Your Training Edge

Largely, these changes have been due to more investment and research into the development of digital learning environments. LectureScape is a new type of enhanced video player that was developed by researchers at MIT’s Computer Science and Artificial Intelligence Lab (CSAIL) based on an analysis of learning interactions from more than 7 million MOOC video sessions. According to instructional design and development experts Peter Shea and J.M.

Corporate University:Include Technology

Your Training Edge

Smart phones, MP3 players, and social media almost make it a necessity to include a technology plan in the roll-out of the corporate university. Whether it’s off-the-shelf or internally developed, online programs cut training time and costs, and provide a great way to track and report grades and completions. Or, if you plan to work on rapid development, you may need a content management system (LCMS). In today’s environment, technology is king.

Measuring the Effectiveness of Gamification

Your Training Edge

If you are a member of LinkedIn and have strived to achieve a level of completeness on your profile… you have been gamified! Furthermore, “ One global community site, for example, raised Facebook engagement by 92 percent, discussions/comments by nearly 300 percent and social network traffic by 90 percent through a badge and challenge-centric gamified system. Compelling and addictive gamification generates excitement that only adds to the player’s experience.

Major Video Game Development Contest Focused on STEM Announced

Kapp Notes

This competition is a component of the 2010 Digital Media and Learning Competition, a $2 million annual effort funded by the MacArthur Foundation that advances the most innovative approaches to learning through games, social networks and mobile devices. This week President Barack Obama launched a new “Educate to Innovate” campaign. This initiative aims to increase science, technology, engineering and mathematics (STEM) literacy among students in US educational institutions.

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Tween's Playing Online Games Like Never Before

Kapp Notes

Social Networking: Social Networking is increasingly prevalent in children's lives. Facebook is now the favorite website among tween (8-11) boys and teen (12-15) girls. Nintendo Dominates Handheld Gaming Space: But thanks largely to the iPad and iPhone, Apple is becoming a significant player especially with girls. Tween's playing a video game. Most of them do on a regular basis.

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Free learning & development webinars for June 2017

Limestone Learning

Thursday, June 1, 2017, 11AM – 12M PT: Leveraging LinkedIn for Business Development LinkedIn is the most powerful sales tool for today's sales professional if you know how to use it effectively. If you're still thinking of the old (2016) LinkedIn or you're not confident in your abilities as an expert in using the new 2017 version of LinkedIn, you're losing out to competitors who are. Examples will be provided for learning and development.

Game Changing Training

Your Training Edge

My last posts have been quite learner oriented, while this post talks about corporate trainers and development professionals. It happens just once a year when baseball players get a chance for the fresh start. Let’s discuss the pros of developing a training program and make it a real game changer for your business. New tools like social networking and web 2.0 Learn more about Bryant at LinkedIn: www.linkedin.com/in/bryantnielson.

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5 Companies Likely to Buy Coursera

LearnDash

Over time though, we will see only a few major players , and I predict that Coursera will be one of (if not THE one) remaining. Similar to Facebook, I think we can reasonably expect the user growth to incrementally increase as the “wannabees” drop out or are gobbled up by competitors. During this time, we will likely see Coursera develop a viable revenue model (or at least some sort of respectable income model) in the effort to monetize their user base.

The Difference Between Games, Game-Based Learning, and Gamification

Infopro Learning

Within a year of being released Farmville had 73 million monthly active users – 20% of Facebook’s 350 million users signed on to play the game on a monthly basis. If you somehow missed the revolution, Farmville was a farming simulation and social network game, developed by Zynga, which could be played on Facebook. The game required players to wait for crops to grow and other actions which resulted in harvesting for money.

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The Sound of Silence | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS The Sound of Silence by Jim on April 7, 2011 in eLearning At what point does narration really add anything to an eLearning module, and at what point is it simply being added because “it’s what’s expected?”

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS What Can March Madness Teach Us About Blended Learning? After a game is complete, the coach will break down the film, showing players what they did right and wrong. by Paul on March 23, 2011 in Classroom Learning , Video , blended learning Opening weekend of March Madness is over. Yes, it hurts just typing it.

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The Difference Between Games, Game-Based Learning, and Gamification

Infopro Learning

Within a year of being released Farmville had 73 million monthly active users – 20% of Facebook’s 350 million users signed on to play the game on a monthly basis. If you somehow missed the revolution, Farmville was a farming simulation and social network game, developed by Zynga, which could be played on Facebook. The game required players to wait for crops to grow and other actions which resulted in harvesting for money.

Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Is Your Measuring Stick Allowing You To Manage For The Better? A system developed by which statistics were recorded and bets placed. Players ultimately developed, and their stats reflected that. There would be little argument as to how good a player was and what a player was worth.

Using Rapid Authoring Tools to Design eLearning Courses for Multiple Devices

Bottom-Line Performance

The 2012 eLearning Guild research report on mobile surveyed 819 respondents about their mobile learning usage across four categories: Content Delivery, Content Capture and Uploading, Custom Applications and Social Networking and Communication. This was our approach: Use Articulate (a rapid authoring tool) to decrease development time and cost. The Articulate Player gives you the choice of letting learners download the course on their iPads or running it through the web.

A Mobile Game World

Upside Learning

I have seen two major shifts, the first was when individuals carried the first basic portable media players and listened to music. Things change somewhat with smart-phones contrasted with the feature phones and media players being used by commuters earlier. Almost everyone on my commute who owns a smart-phone is using it for two things: playing games and social networking, or a combination of both – games on social networks, social network features in games.

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Discovering Adobe InDesign for eLearning

Integrated Learnings

If you have been developing eLearning for any period of time, you have probably used several of Adobe’s applications to create engaging and interactive courses. Flash Player (SWF). This eLearning blog is brought to you by Integrated Learning Services , an eLearning design & development company. You might also be interested in our page on Facebook or Twitter feed. By Dean Hawkinson.

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Blended learning for management development

Clive on Learning

"Usage of online videos increased from 21% a year earlier to 51%, discussion forums from 24% to 40%,and social networking sites from 12% to 34%." " So, here's some real evidence of online video and collaboration having a real impact in mainstream learning and development. "Most organisations consider that it is the nature of the training and development function, where one exists, that is being most affected by the adoption of blended learning.

JavaScript Tricks for Articulate Storyline 3/360

eLearning Brothers

We can use custom JavaScript to affect elements in the player and on the slides. And Articulate has built the awesome jQuery JavaScript library into the player, which means we no longer have to add it manually when we want to use it. Let’s start with an example of affecting the menu on the left side of the player. In that line we are using jQuery ($) to select the content on the left side of the player (‘.area-secondary’)

Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Virtual Boot-Camp: Games and Learning with the U.S. The Army even recently held a contest for soldiers to develop the best military-applicable smartphone app. Military by Jim on May 19, 2011 in Gaming Theory Think game-based training doesn’t have anything to offer your organization in the way of savings? The Department of Defense disagrees with you.

Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? by Jolene on March 11, 2011 in Gaming Theory , Instructional Design , Training Development , eLearning Over the last year or so, I’ve been thinking a lot about how to incorporate games into eLearning instructional design projects. The game randomly presented the players – the public – with the questionable receipts.