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Gamification Mechanics – What Are They and Why Are They Important?

Adobe Captivate

The term “mechanics” refers to how anything (in this case a game or gamified eLearning course) operates. Interacting with other players/learners can be a really powerful motivator, whether they are cooperating, competing, discussing new skills and new ideas, or just showing off their accomplishments.

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Top 5 eLearning Skills for 2011

eLearning Weekly

What are the skills you need to land an elearning job? Working in elearning taps into many skill sets. Designing or developing elearning requires experience in training and project management as much as audio and video production. I focus here on what I think are the top skills for elearning now, in 2011.

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The ongoing work of learning standards

Litmos

Initially, when you developed eLearning, you were pretty much dependent on the tool you developed it in. You could use any of the many authoring tools, such as Authorware, but you needed an appropriate player. Learning Standards. And because of the 800 lb. gorilla factor that is the US government, it got traction.

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What's the opposite of evolution? An interesting question about SCORM

Mark Oehlert

So my friend Mark Friedman, down at JKDDC , posed the following question to his LinkedIn network: "What do you think the SCORM E-Learning Reference Model will evolve into during the next 10 years? "Where I see the technology going is being adopted by a major player in non-traditional learning for grade and high school students.

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The Training Manager’s Guide to Accessible Elearning

The Learning Dispatch

What Is Elearning? Elearning has many definitions. It’s sometimes referred to as web-based training, sometimes as online training. For our purposes, elearning is any form of training that is delivered electronically. How does a designer or developer know that an instance of alt text is adequate? the version 2.1

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The Training Manager’s Guide to Accessible Elearning

The Learning Dispatch

What Is Elearning? Elearning has many definitions. It’s sometimes referred to as web-based training, sometimes as online training. For our purposes, elearning is any form of training that is delivered electronically. How does a designer or developer know that an instance of alt text is adequate? the version 2.1

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Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

I think the gender divide matters when we develop elearning, and I can confirm that it exists for me personally. Im a major geek, yet I avoid Second Life and continue to be skeptical about its use in elearning. First, 70 percent of the players of The Sims are women under age 25. I see lots of interesting web 2.0

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