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Random Web 2.0 Statistics

Kapp Notes

technology users increased their revenue across internal relations, external relations and dealing with suppliers and other external partners by 13%. Digital: Beyond Our Control, But Within Our Reach ) 2,000,000,000 (two billion) – approximate number of Google searches that occur every day ( How many searches has Google done?

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Connectivism: Week 1

Learning Visions

Technorati Tags: connectivisim , CCK08 9) Stephen Downes ( What Connectivism Is ) talks about the role of the teacher = model and demo; the role of the learner = practice and reflection. The best self-paced eLearning does this well, providing scenario-based learning and demos with plenty of opportunity for reflection and practice.

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How gamification enhances eLearning solutions

Aptara

According to Technorati, one of the major drivers behind the gamification trend is the relationship millennials have with technology. For this generation, which will comprise 75 percent of the workforce by 2025, technology like game consoles, tablets and smartphones are an integral part of daily life, the source explained.

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Cammy Beans Learning Visions: Connectivism: Week 1

Learning Visions

Technorati Tags: connectivisim , CCK08 Posted by Cammy Bean at 12:16 PM Labels: ccko8 , connectivism 1 comments: Dave Ferguson said. 9) Stephen Downes ( What Connectivism Is ) talks about the role of the teacher = model and demo; the role of the learner = practice and reflection. More on this later? Cammy, Im glad youre doing the auditing.

IM 100
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e-Clippings (Learning As Art): More on Making More Better Conferences

Mark Oehlert

"I have traveled 36 hours to a conference on robotic technology incentral Japan. Every once in a while audiencemembers give the speaker some attention, lowering their laptop screensin a kind of digital curtsy.But at this conference it is clear that what people mostly want frompublic space is to be alone with their personal networks.

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e-Clippings (Learning As Art): Does anyone else see "Student Records" in "Data Portability"?

Mark Oehlert

enable interoperability among learning systems and the technologies that support collaboration and community, including social networks, community learning, wikis, blogs, multiplayer games, and the emerging world of user generated content? So I was reading the SCORM 2.0 Learning takes place within a community and is a collaborative activity.

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e-Clippings (Learning As Art): HUGE Conferences List - Game Focus - Help Needed!

Mark Oehlert

May 27, 2008 in Conference News | Permalink Technorati Tags : conferences TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference HUGE Conferences List - Game Focus - Help Needed! OReilly ETech *Serious Games Summit *SLCC Second Life Community Convention *Supernova *SXSW Interactive *Virtual Worlds.