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Five Reasons You Can’t Ignore Gamification

CLO Magazine

After all, Gen Y professionals have been nurtured and brought up on gaming, and Time magazine reported last year that the average gamer is 37 years old. The challenge now is in understanding why gamification is so effective and how to introduce it seamlessly into an organization. Gaming offers an immediate cause and effect.

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Top 11 Disruptive E-Learning Technologies For 2013

Learnnovators

” ~ Forbes Magazine. e-Learning is dynamically evolving, thanks to the incredible achievements in highly powerful and intelligent tools and technologies that are rapidly emerging. . • They produce something new and more efficient. These disruptive technologies are re-shaping the learning and education landscape.

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TOP 11 DISRUPTIVE E-LEARNING TECHNOLOGIES FOR 2013

Learnnovators

Disruptors are innovators, but not all innovators are disruptors — in the same way that a square is a rectangle but not all rectangles are squares. ” ~ Forbes Magazine. e-Learning is dynamically evolving, thanks to the incredible achievements in highly powerful and intelligent tools and technologies that are rapidly emerging.