Independent Software Vendors and E-learning Companies: An Alliance That Spells Success

G-Cube

With the tremendous growth in the world of Information Technology, there are innumerable players in the industry – big as well as small. IT companies develop alliances and partnerships as strategic moves to gain a number of business advantages in the industry. • In new geographies as well as newer industry verticals, organizations find it easier to garner new clients when they form alliances with other players who know the sector well. • Till then, let the learning continue!

2011 Continues Significant Changes in e-Learning Companies by Bill Brandon

Learning Solutions Magazine

The New Year is underway with new acquisitions of e-Learning-related companies. changes to the players took place in the first week of 2011. Asynchronous Blended Learning Systems (LMS/LCMS) Management Strategies ToolsTwo important.

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Why Google Will Enter The E-Learning Industry

LearnDash

When you consider that e-learning (and now m-learning) is growing exponentially in terms of revenue generated, it’s not all that inconceivable to think that a juggernaut like Google would enter the fray to get their piece of the pie. Google isn’t really big on making software, so I can’t see them ever entering the rapid e-learning industry, that seems safe to say.

Google 215

Not a Good Week for the Virtual Worlds Space

Kapp Notes

This was one of the alternatives I listed for something other than Second Life in my Alternatives to Second Life (continued, again) I described Metaplace as: Is a Flash-based virtual world platform that allows players to buy and sell items, own property and play online games. This is also a company I mentioned as an alternative to Second Life and is a big player in the 3D Virtual Immersive Environment space.

‘Game Theory’ of Game-based eLearning industry

Stratbeans

Many managers and teachers wonder how to make their trainee’s learning experience exciting. A user through game-based learning or gamification approach could carry out the learning process effectively. Now when learning is integrated into this, one can easily imagine that quality of learning is definitely improved. E-learning companies are creating game-based mobile apps to help learners get hold of the course content when they are both online and offline.

Here Are Your E-learning Tips for 2017

Rapid eLearning

For example, some of the media companies I referenced no longer exist. In 2007, when Flash was king, I stated that the e-learning tools would evolve and become easier to use. You’d no longer need to learn specialized skills like Flash and ActionScript. The key point was that it didn’t matter what underlying technology drove the content, the next generation course designer could build e-elearning with no programming skills required.

Flash 48

E-learning chart toppers

Clive on Learning

IT Training magazine has just published its tables of top e-learning companies in the UK market according to sales. Understandably, it was not possible to obtain figures for all of the top players (Adobe a good example), and open-source providers aren’t likely to figure in a competition based on sales, but the tables still make interesting reading.

LCMS 54

Want more learner engagement? Add competitive elements of games in your e-learning course

CommLab India

Sam, the head of an e-learning company, was about to leave for the day when he got a call from Tom, a client. He was reviewing the statistics on learner participation for the e-learning programs deployed in his company in the past six months, and was disappointed to find the programs received poor response from the staff. The company was developing courses as part of an e-learning program for the next six months and he wanted more learner participation.

Score 77

Assessment Automation v’s Validity of Assessment

ENROLO

“Assessment automation is a key step to – finally – unlocking the real potential of e-learning”. There’s growing recognition that automation, artificial intelligence, and electronic assessment tools have an important role in the future of e-learning. But e-learning company Enrolo sees assessment automation as a vital step towards transforming that future. Enrolo CEO Adam Menary talked with -e-learning analyst Paul Wilson over coffees and Skype.

Corporate Gamification: How Businesses Can Engage Workers

Designing Digitally

If you want employees to retain what they learn, how can you make sure that happens? Training can be effective depending on the employee’s desire to learn, the instructor, the topic or other factors. But there are points and incentives with corporate gamification, which can involve rewards for players and feature tracking data like leaderboards that show the status. Some E-Learning companies try to bolt corporate gamification onto their service offerings.

mylearningworx - a reflection on the launch event

Learning Rocks

If your passion is to teach people about local history or some craft or hobby, their platform allows you to quickly and easily pull a course together and sell it to others who want to learn. While most elearning to date has been in either the mass market of formal K-12 education or in custom products for large wealthy companies, there aren't that many folk really addressing the "long tail" of online formal learning.

Five Reasons You Can’t Ignore Gamification

CLO Magazine

Learning leaders have found that integrating gaming elements into development offerings can increase productivity, employee engagement and retention, and promote innovation. There may just be whispers about it in the workplace now, but if learning leaders haven’t heard much about gamification yet, they will soon. Learning leaders who have made the jump are motivated by different things. Gamification emphasizes learning and development.

M-Learning 4 Tablets – Kinect, Touch Gesturing – It’s Coming.

eLearning 24-7

It was the savior to mobile learning. Now, you can do all these amazing things, but it’s real strength was for collaborative learning. Social learning. Add to the learning experience. No worries, companies are not buying it for their employees. A company called eyeSight uses software with your front end camera to use your tablet without ever touching it. You can remotely control your music & video players. E-Learning 24/7.

Learning Technologies 09 - the exhibition

Learning Rocks

The new e-learning suite looks fantastic and looks to offer a new way of working to companies whose IDs are that bit more technical, offering seamless integration and movement between Captivate, Flash and Photoshop. Saffron Interactive were present again with a reprise of their kitchen of a few years ago, pushing the 'blended' learning angle with blended drinks (perhaps they do this every year). Small time players offered more delicate delights.

Learning Technologies 09 - the exhibition

Learning Rocks

The new e-learning suite looks fantastic and looks to offer a new way of working to companies whose IDs are that bit more technical, offering seamless integration and movement between Captivate, Flash and Photoshop. Saffron Interactive were present again with a reprise of their kitchen of a few years ago, pushing the 'blended' learning angle with blended drinks (perhaps they do this every year). Small time players offered more delicate delights.

The State of E-Learning in the Medical Device Industry

Webanywhere

With this being said; the innate necessity for e-learning has become crucial to the expansion, and learning strategies bring both understanding and ease in terms of knowledge and the sharing of it, within its vast framework of operation. The strategies and means offered by progressive companies who offer solutions at a fundamental level can gift a solution to the sales, compliance, and time-to-market in a clinical and a commercial sense. Applications for E-learning.

E-Learning News and Notes

eLearning 24-7

I love Questionmark, its a wonderful product and it can use a “connector” to integrate into your learning platform or system. Greater increase in the number of learning management systems offering quiz/assessment tools. Considering the growth of authoring tools, learning platforms, even mobile platforms jumping into the assessment tool space with equal performance, it just seems to be moving down the opposite side of the bell curve. Collaborative Learning Systems.