Sat.Nov 16, 2019

How To Teach Guitar Online (Guide)

Thinkific

What does it take to teach guitar online? Can anyone do it? Whether you’re a professional musician or guitar instructor… The post How To Teach Guitar Online (Guide) appeared first on Thinkific.

Teach 56

Comparing The Differences Of ADDIE And Agile In Learning And Development

eLearning Industry

While there are many training course creation methodologies out there, two of the most widely used are the ADDIE Model and the Agile Framework. Read on to learn the major differences and see which model is best for your needs! This post was first published on eLearning Industry.

ADDIE 80

#TwistedTropes 16. Cupid's bent arrow

Learning with e's

Photo from PxHere In ancient mythology, Cupid is the 'god of love'. More accurately, he's the god of desire, attraction and lust. Cupid's arrow is always meant to aim true, to capture the 'true love of your heart'. What it's really doing is saying to your head 'Wow, they're really fit.

7 Game Mechanics To Look For In Your New Gamification LMS

eLearning Industry

You’re already sold on gamification, and you’re willing to incorporate it into your online training strategy. What must-have LMS features will help you realize your vision? In this article, I highlight the top 7 game mechanics to look for in your new gamification LMS.

View from the Learning Team: ROI and the Triple Bottom Line of Learning

Speaker: Andrea Mikulenas, Instructional Design Team Lead, Inno-Versity, and Miriam Taylor, Chief Learning Strategist, Inno-Versity

As a learning leader, you are regularly faced with a dilemma: prioritize the needs of the learners, or succumb to the budgetary demands and deadlines of the C-suite? This proverbial tug-of-war is a constant in learning development - but it doesn't have to be. Join Miriam Taylor and Andrea Mikulenas of Inno-Versity as they dive into the second layer of the Triple Bottom Line of eLearning – the Learning Leaders!

Does Gamification Truly Help Learners Acquire Knowledge?

eLearning Industry

There have been many misconceptions about whether gamification in eLearning is still as useful as before, or maybe it's dead. These misconceptions have been making waves in eLearning and hindering some organizations from using gamification as their learning strategy.