April, 2011

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Kirkpatrick Revisited | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Kirkpatrick Revisited by Barbara on April 18, 2011 in Instructional Design After I finished my post a few weeks ago on Reevaluating Evaluation , I found out that Donald Kirkpatrick , the granddaddy of the Four Levels of Evaluation, was taking a farewell tour before his retirement and would be presenting a workshop at the American Society of Training and Development (ASTD) in Minneapolis.

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Attract Students’ Attention in 30 Seconds or Less

Experiencing eLearning

Better Beginnings: How to attract students’ attention in 30 seconds or less. Presented by Dr. Carmen Taran. Thanks to the eLearning Guild. Official description: Information overload, tripletasking, hyperchoice, and short attention spans are just a few of the symptoms of the modern client. Because so many forces compete for one’s focus, we often need to catch students’ attention in a matter of seconds.

Attention 306
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Learning Creativity and About Creativity From Lego

Upside Learning

From my first space themed set at age six, into the Technic range in my teens and twenties, I continue to indulge my fascination for Lego brick sets. I’m what is termed an AFOL – Adult Fan of Lego; I believe it had and continues to have implications for how I structure my thoughts and activities that involve work & play. I’ve written before that play is significant for learning through what seems like an abnormally long human childhood (for an animal our size).

Toys 279
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14 reasons why your multiple-choice quiz sucks

E-Learning Provocateur

Unlike some of my peers, I’m not an opponent of the multiple-choice quiz. It’s a convenient and efficient means of assessing e-learners, if it’s done well. The problem, unfortunately, is that it’s often done poorly. So poorly, in fact, it’s embarrassing. At my workplace, I am regularly subjected to the multiple-choice quiz.

Quiz 258
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Experience the Benefit of Fully Trainable AI-Powered Learning Companions

As a training manager looking to amplify your team's results, Knowledge Avatars are the next level. Beyond mere chatbots, Knowledge Avatars are companions, interactive tutors ready to educate the urgent information your team needs to excel in their roles. Knowledge Avatars are versatile and adaptable personal coaches! They can be customized with your company's knowledge via a simple upload of your data.

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A Proposed Definition of “Game”

Kapp Notes

What is a game? Famous game board. There have been many different definitions and attempts at defining the term “game” but I think one of the most appropriate definitions for application in an instructional setting was put forth by Katie Salen and Eric Zimmerman in their book Rules of Play: Game Design Fundamentals. The only change I have made is I replaced their word “conflict” for the word “challenge.

Games 243

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Embracing Innovation in Learning | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Embracing Innovation in Learning by Andrea on April 22, 2011 in Classroom Learning , Facilitation , Informal Learning , Innovation , Instructional Design , Leadership , Organizational Change Management , blended learning , eLearning , social learning In her recent blog post Wonders or Woes of Change , Dr.

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What Makes eLearning Boring?

Integrated Learnings

By Shelley A. Gable. Most posts on this blog focus on what to do and how to do it – providing navigational cues , designing with social media , stimulating recall , forming sticky ideas , and so on. In this post, we’ll look at what we do too much of, resulting in boring eLearning. Too much text. It’s popular to hate PowerPoint because of the way a slide full of bullets strangles the life out of a presentation.

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5 Myths About Digital Natives

Upside Learning

I’ve been working on some learning related material for children. Designing for children is a totally different ballgame from the workplace learning we are typically involved in. To put it mildly, designing for children is tough; to design for today’s children even tougher. The more I look at this demographic they call ‘digital natives’, I find individuals who take the digital world the internet enables for granted.

Digital 279
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Avatars in eLearning: Best Practices

Vikas Joshi on Interactive Learning

Avatars are interactive animated pedagogical agents. Avatars personalize a course, add variety to learning, especially in long modules on complex subjects. A life-like ‘human’ interface makes the learning experience more ‘real’. An avatar doubles as a learning assistant (learning aid) that guides the learning by either answering questions, or guiding the learners, linking to external content and so forth.

Harbinger 223
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The Ultimate Guide to Monetizing Customer Learning

Every decision that goes into your learning monetization strategy matters for your organization’s bottom line. Our research has shown a clear correlation between high program maturity (and ROI!) and choosing the right monetization strategy. This eBook contains clear, actionable ways to approach packaging and pricing models that will help your association grow revenue, improve profitability, and drive expansion into new markets.

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Bi-Annual CAC event is today

Kapp Notes

Here is a link to the live Corporate Advisory Council (CAC) event. Enjoy! Click here to check out the live streaming event from our alumni and friends of the program. When you get to the front page, select “Spring 2011″ to see today’s presentations.

Streaming 228
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The 4 S’s of mobile design

E-Learning Provocateur

Given that smartphone sales are estimated to exceed PC sales by the end of this year, and mobile Internet users are expected to exceed desktop Internet users soon after, I have finally concluded that the time is ripe for mobile learning. Heeding the advice of start small and fail quick , I have dipped my toe into the m-learning space by converting an existing online course into a smartphone-friendly format.

Mobile 223
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The Sound of Silence | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS The Sound of Silence by Jim on April 7, 2011 in eLearning At what point does narration really add anything to an eLearning module, and at what point is it simply being added because “it’s what’s expected?” These are serious questions that deserve serious consideration, but unfortunately they don’t always get it.

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eLearning: Is Using Copyrighted Materials Okay?

The Logical Blog by IconLogic

by AJ George.   In response to my blog post about inserting Youtube videos into PowerPoint presentations, I was asked about the legality of downloading YouTube videos for your own use. Was downloading a violation of copyright or did it fall under Fair Use or the TEACH Act? Am I allowed to use copyrighted materials in my eLearning video?   I tried doing research on my own, but found the information to be very confusing. After days of searching my answer was still, "AAAHHH I

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Modernizing Hiring: The Rise of Contingent Recruitment in 2024

The job market is changing fast, and to stay ahead, your hiring strategy needs to be flexible. With recent economic shifts, more companies are turning to contingent workers for their adaptability and cost savings. In fact, 32% of businesses are already prioritizing contingent over traditional full-time positions. Curious to learn more? In our new guide, you'll discover: The major benefits of incorporating contingent workers into your team.

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Mobile Learning: A Quick SWOT Analysis

Upside Learning

For over two years now, we have not only just been hearing about mobile learning but also actively understanding and working on it. From trying to explain five myths of mobile learning to assisting customer new to mobile learning, getting started with mobile learning has been an exciting journey through which we have seen mobile learning seeing increasing adoption.

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Agile eLearning - 27 Great Articles

Tony Karrer

The first couple of responses to this month's LCBQ Addressing I Want it Now #LCBQ have come in and Kasper Spiro's caught my eye: On demand: agile e-Learning development #LCBQ. Like Kasper, I'm very familiar with Agile in software development. I was not as familiar with it in terms of eLearning development. So, I wanted to pull together some reading and resources around Agile eLearning , Agile ADDIE , etc.

Agile 214
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Gamification Books

Kapp Notes

Here are some books that can be read that discuss different elements of “Gamification.&#. Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete by Byron Reevers and J. Leighton Read. Published by Harvard Business Press. This book primarily focuses on massively multiplayer online role play games (MMORPGs) and is focused toward a business audience.

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Slow Learning

Learning Visions

Clark Quinn has been talking up the concept of “slow learning.” I love this concept. He’s expounded on it a bit in his newest book Designing mLearning. “Recognizing that natural learning is not an event, but a process that develops over time, the question is whether we can take a slower, more thorough approach to developing learners.” “As a metaphor, think of drip irrigation versus the typical watering paradigm, a flooding.

Learning 210
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Quickly Create Personalized Learning Experiences that Work

How can we actively engage learners 24/7, on their level and according to their interests, while respecting their learning styles? It’s not impossible. In this guide: Explore how to transform traditional, one-way videos into two-way interactive learning experiences Understand different types of artificial intelligence (AI), including - Generative vs.

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Measuring Project Success: Thoughts for the Training Professional.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Measuring Project Success: Thoughts for the Training Professional by Jim on April 24, 2011 in Project Management/Project Delivery When we think of the concept of “success,” it often seems relatively straightforward. Looking back on your day, for instance, it’s generally an easy thing to sum up whether it was successful or not.

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PowerPoint: Playing Audio Sequentially. and Automatically

The Logical Blog by IconLogic

by AJ George.   Last week I covered how to play multiple audio tracks at the same time. That wasn't so hard, but what can get a bit complicated is playing multiple audio tracks sequentially. There are two ways to do this. If you know that the first audio file ends after 1:35 and you'll be on your third slide then, then you would put the second audio file on the third slide and set it to play after 1:35.  Insert the audio file on the slide on which you would like t

Audio 213
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ELearning Project Managers – Misunderstood Heroes

Upside Learning

“Aneesh, what does a Project Manager do?&# asked my friend who was contemplating a career in elearning. Without a moment’s hesitation, I replied – “They are ruthless slave drivers, that’s what they are.&#. To which my friend replied – “Well, now that you’ve told me what you think of Project Managers, why don’t you tell me what they do?

Project 255
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Game To Teach Researching Skills

Web Courseworks

This past week our gaming department at Web Courseworks has posted a new blog entry on Games Can Teach , about an intriguing experimental game that the University of Michigan Institute of Museum and Library Studies has been using to tackle a trending problem in today’s academic world: bad research habits. This game, called BiblioBouts , aims to teach students how to properly research subjects for their academic needs.

Research 210
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20 Common Mistakes Made by Inexperienced Project Managers

You’ve read the PMBOK® Guide several times, taken the certification exam for project managers, passed, and you are now a PMP®. So why do you keep making rookie mistakes? This whitepaper shows 20 of the most common mistakes that young or inexperienced project managers make, issues that can cost significant time and money. It's a good starting point for understanding how and why many PMs get themsleves into trouble, and provides guidance on the types of issues that PMs need to understand.

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A pause for reflection as I pass a Twitter milestone

Jane Hart

Over the weekend the number of followers on my Twitter account, @C4LPT, passed 10,000 – so a big thank you to all of you who follow this account! Although in the Twitter world this is a relatively small number – compared with celebrities and other high profile accounts that have hundreds of thousands (even millions) of followers. – for me it was an important moment, because it made me pause to reflect on my current activities, how they are expanding and how they fit together.

Twitter 203
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The Emerging Role of the Community Manager #astdl20

Learning Visions

This are my live blogged notes from a session at ASTD Learning 2.0. The Emerging Role of the Community Manager with Jim Storer (@jimstorer) of The Community Roundtable Community = shared purpose, common needs Even if you think you’re doing something in private, it is discoverable and you could be outed. DMs on Twitter? Ultimately not that private… Community Manager: Internal evangelizing is a full time job – people who are community managers and doing brown bag lunches, getting people on board –

Community 200
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Surfing the Net: Waste of Time or Personal Directed Learning.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Surfing the Net: Waste of Time or Personal Directed Learning? by Paul on April 13, 2011 in Informal Learning , social learning Last week my girlfriend and I ate dinner at Darbar Indian Grill in Uptown Minneapolis with another couple (good food, but overpriced), and we got on the topic of surfing the net on the job.

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eLearning: More on Copyright

The Logical Blog by IconLogic

by AJ George. After my last article on when it's okay to use copyrighted information , I received some great resources from one of our readers,  Christy Tucker. First, there's the Code of Best Practices in Fair Use for Online Video. Produced by American University's Center for Social Media, it gives some good guidelines for what is and isn't considered Fair Use.

Google 206
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HIA Technologies Turns a New Chapter in Interactive Learning

HIA Technologies announces the launch of Qvio™️ interactive video platform for learner-driven, AI-enabled, education. Viewers get instant answers to their questions directly from videos, interrupting when needed, and getting an author-validated answer!

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Learning & Skills Survey: 87% More eLearning & Mobile Learning; 73% Less 2-3 Day Classroom Training

Upside Learning

The Centre for Performance Development has released the results of their Learning & Skills 2011 survey – which was held both at the event and online. Read more about it on the survey page on their website. The survey asked people to put blue or orange m&ms in various jars representing the L&D activities they expected to do more or less in 2011.

Survey 252
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Learning Experience Design thru the Macroscope

Clark Quinn

Our learning experience design is focused, essentially, on achieving one particular learning objective. At the level of curricular design, we are then looking at sequences of learning objectives that lead to aggregate competencies. And these are delivered as punctate events. But with mobile technologies, we have the capability to truly start to deliver what I call ‘slow learning’: delivering small bits of learning over time to really develop an individual.

Design 188
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The Little Book of the Future: A Free Guide to Collaborative Learning

Jane Hart

“The Little Book of the Future is your free guide to the future of training and development. It’s produced by Reed Learning and written in collaboration with experts including Martyn Sloman, Google, LinkedIn, Training Journal, Jane Hart, the Campaign for Learning and trainingzone.co.uk. The free tools in this book support the connection, communication and collaboration of individuals, and the sharing of resources, ideas and experiences.