November, 2012

eLearning: How to Incorporate Gamification Elements

I Came, I Saw, I Learned

by AJ George  If you happened to catch my earlier article on the  gamification of learning , then you know that I have been dubious about its effectiveness. To be clear, it's not the premise of having fun in learning that I feel we should be wary of. It's the tendency to turn everything into a competition based more on winning than on learning. I guess you could say I don't mind using a few tricks from gamers; it's the actual games that have me worried.

The future of MOOCs

E-Learning Provocateur

MOOCs get a bad rap. Dismissed as prescriptive, or teacher-centric, or unsocial, or something else, it’s like a badge of honour to espouse why you dislike MOOCs. Despite their pedagogical flaws, however, MOOCs provide unprecedented access to quality content for millions of learners.

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Trending Sources

How Khan Academy Nike Training Club and SparkPeople Motivate Users Behavior

Tony Karrer

I mentioned in my post Online Systems for Behavior Change that I'm working on a very interesting project that is designed to lead to some important changes in behavior that has already had dramatic impacts.

Introducing: mLearning Design Training [6-hr Workshop with RJ Jacquez]

mLearning Revolution

After delivering my 6Hr Mobile Learning Workshop for companies for a few months, today I’m opening it up for Learning Professionals. Why Register for this Training?

[eBook] Make Better Business Decisions with Customer Training Data

Want to take your training data one step further? Download this eBook & learn how to demonstrate the full value of your program by combining traditional training metrics with the data in your CRM.

More Trending

Shifting from Trainer to Community Manager

Bottom-Line Performance

Profit margins are razor thin and the business landscape is more competitive than ever. Past inefficiencies that were once tolerable at work are now unsustainable. As businesses, we must adapt or contract. But where does this leave the learning and development department?

The future of MOOCs

E-Learning Provocateur

MOOCs get a bad rap. Dismissed as prescriptive, or teacher-centric, or unsocial, or something else, it’s like a badge of honour to espouse why you dislike MOOCs. Despite their pedagogical flaws, however, MOOCs provide unprecedented access to quality content for millions of learners.

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eLearning Conferences 2013

Tony Karrer

Clayton R. Wright has done his 28th version of his amazing list of conferences again this year. Past years eLearning Conferences 2012 , eLearning Conferences 2011 , eLearning Conferences 2010 , eLearning Conferences 2009. You can contact him at: crwr77 [@] gmail.com.

Gamification In Learning

Upside Learning

There has been so much buzz around gamification recently that it can be difficult to separate the hype from the reality. With clients asking the first questions about In this post I’m attempting to draw some lines around gamification in learning.

Take Charge of your eLearning environment

Learn how to maximize the impact of your learning by aligning to the goals of your organization, how to establish a learning culture with gamification including leaderboards and badges. Discover a learning content management system that is both powerful and easy to configure and manage.

Technology sinner

Allison Rossett

That technology sinner is me. I sinned this morning. I awoke at 5:30 AM to address an elearning conference in Europe via Adobe Connect. By 5:50 AM, with colorful earrings in my ears, and virtually suitable clothing on top, I was ready for the webinar. This isn’t about technology failure.

Video games as Good Teachers

Kapp Notes

It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years. Learning is most effective when the learner has an achievable, well-defined goal. With a goal, you are “willing to be corrected for your mistakes and accept ‘try this, do that’ advice in order to achieve your success [50].” Games are filled with goals.

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A Paycheck Away, Our Learning Game For Change, Was a Game Changer

Bottom-Line Performance

We hosted a public game play session of “A Paycheck Away” as part of the Spirit and Place Festival last Friday, November 9th. 140 people gathered together to play as a homeless character and try to get out of homelessness within three months.

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Insights: E-learning design is changing

Clive on Learning

This post continues my commentary to the Learning Insights 2012 Report produced by Kineo for e.learning age magazine. The fifth of ten 'insights' is that ‘E-learning design is changing'. For at least ten years I have been trying to broaden the use of the term 'e-learning' to include any use of technology to assist the process of learning, whether that's synchronous or asynchronous, interactive or linear, collaborative or self-study.

Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

The Role of a Learning Management System in a World Awash in Learning Content

Absorb LMS

A client recently asked if I could help him prepare a presentation he’ll be delivering to colleagues within his organization. The aim of the presentation is to provide an overview of workplace learning technology in 2012.

2 Critical Factors Of LMS Switching

Upside Learning

Have you ever thought as to why LMS switching is a highly conscious decision? I will tell you why.

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The classroom option you should not ignore

E-Learning Provocateur

I’m sure you know the feeling. You’re sitting in a classroom watching a presentation – which started late to allow the “stragglers” to show up – when about 10 minutes in it dawns on you… What am I doing here?

Want to help someone learn? Have them assume a role.

Kapp Notes

Note: Some of these thoughts are based on a paper by John Rice, a school technology director in Texas. John has spent several years researching instructional gaming and his doctoral dissertation focuses on predictors for student success in educational video games.

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The Secret to Getting Learning Results May Not Be What You Think

Do you struggle to achieve measurable results with your learning solutions? If so, you’re not alone. According to CEB, traditional training only creates 37% learning transfer. This guide explores the causes of poor transfer and concrete steps to achieving better outcomes.

Performance Support: Hiding in Plain Sight in Life, but Not So Much in the Training World

Ontuitive

I went into Starbucks this morning. It was packed, yet all the drink orders came out correct; a really low error rate. On each cup is a simple checklist job aid, completed when the order is made that tells the barista how to make the drink. Performance support. I had always been confounded when completing my tax retun.

Insights: Organisations need multi-device learning solutions

Clive on Learning

This post continues my commentary to the Learning Insights 2012 Report produced by Kineo for e.learning age magazine. The fourth of the ten 'insights' in the report is that ‘Organisations need multi-device learning solutions'. It used to be that mobile learning was thought of as something quite separate from e-learning - a parallel path for learning technologies.

The Role of a Learning Management System in a World Awash in Learning Content

Absorb LMS

A client recently asked if I could help him prepare a presentation he’ll be delivering to colleagues within his organization. The aim of the presentation is to provide an overview of workplace learning technology in 2012.

What L&D Professionals Should Know About Tin Can API

Upside Learning

Ever since I first heard about the Tin Can API, I launched a full-fledged quest to learn and understand as much as I could about this development which was hailed by many in the elearning fraternity as a game-changer.

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[eBook] Training for a Millennial Audience

Want to keep your training relevant for modern learners? Download this guide and learn key strategies to engage with Millennials in your customer training program.

Camtasia Studio 8: Reset Application Preferences

I Came, I Saw, I Learned

by Kevin Siegel    I'm hard at work on my newest Camtasia Studio book (for version 8,  which was recently released by TechSmith ). As with all of my books, there will be hundreds of screen captures.

Experience API: Will it sweep the eLearning nation?

Web Courseworks

AKA Tin Can While at the Learning 3.0 conference I had the opportunity to speak with Michael Rochelle of Brandon Hall and Aaron Silvers of ADL on the new emerging Experience API (also known as Tin Can) and have been given great insight. Experience API is coding that tracks a person’s learning activity even if that [.]. eLearning Aaron Silvers ADL Brandon Hall elearning Experience API Jon Aleckson LAMP environment Learning 3.0 Learning Record Store LMS LRS Michael Rochelle SCORM Tin Can AP

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How Did You Get Interested in Games for Learning?

Kapp Notes

One question I am frequently asked is “How did you get interested in games for learning?” ” When did you notice that games could play a role in corporate learning? There are a number of incidents that eventually lead to my study of the subject. Some involve watching a poker tournament and learning that online poker was used as a way of practicing for real poker play. But here is a progression over time of my thinking.

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Insights: Improving performance still matters the most

Clive on Learning

Over the next few weeks I'm going to provide my own commentary to the excellent Learning Insights 2012 Report produced by Kineo for e.learning age magazine. The report is largely the work of Steve Rayson. In his own inimitable whirlwind fashion, he interviewed 30 or so major UK employers this summer to get a handle on the key trends in workplace learning.

The complete eLearning journey

As an eLearning designer wouldn’t it be great if you could take charge of your eLearning environment right from storyboarding your ideas to generating responsive eLearning courses to being able to effectively deploy and track your learners’ performance?