January, 2013

eLearning: Copyright Caboodle

I Came, I Saw, I Learned

by AJ George  Copyright in the eLearning biz can get confusing. Can you use that awesome image you found on Google in your eLearning course? What if it's just for internal view? What if you're going to sell it? What if it's for a paying client to use internally?

Testing Games vs. Teaching Games

Kapp Notes

There is an important difference between games that teach a learner how to do something and games that test what a learner already knows. Too often those two types of games are confused and an instructional designer or other person places the wrong type of game into the curriculum.

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Trending Sources

Learning Trends, Technologies, and Opportunities – New White Paper by Sharon Boller

Bottom-Line Performance

Sharon Boller , President of Bottom-Line Performance, has authored a new white paper: “Learning Trends, Technologies and Opportunities.”

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15 Authoring Tools For mEnabling Your eLearning For iPads

Upside Learning

Last week I asked if you had thought about mEnabling your eLearning for iPads (mEnabling, is what we are calling the process of getting your existing eLearning to run on iPads and other tablets) but didn’t really tell you how? So here’s a few – 15 actually!

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[eBook] Make Better Business Decisions with Customer Training Data

Want to take your training data one step further? Download this eBook & learn how to demonstrate the full value of your program by combining traditional training metrics with the data in your CRM.

More Trending

Adobe Captivate 6: Audio Control Without a Playbar

I Came, I Saw, I Learned

by Lori Smith  If you've spent any time using Captivate's new Pretest and the Branch Aware settings, I think you will agree that they are very cool. However,

Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005.

4 Ways Gamification Drives Business Results

Bottom-Line Performance

What’s the value of a more informed sales rep? What’s the ROI of a more engaged employee? These types of results are hard to quantify, yet they drive meaningful value for a business. Plenty has been written on the value of games and gamification.

Designing eLearning For iPads (LT 2013 – Slide Deck)

Upside Learning

We have been talking a lot about iPads (by iPads we also imply other ‘tablets’) on our blog for the past couple of weeks. And it’s for a reason.

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Take Charge of your eLearning environment

Learn how to maximize the impact of your learning by aligning to the goals of your organization, how to establish a learning culture with gamification including leaderboards and badges. Discover a learning content management system that is both powerful and easy to configure and manage.

20 Most Popular Learning Management Systems [INFOGRAPHIC]

LearnDash

In recent years, one thing has become abundantly clear: the learning management system market is growing by leaps and bounds. I remember the days when the only viable LMS was Blackboard – and the cost for implementation was somewhere to the tune of $25,000.

The nature of e-learning in Australia

Spark Your Interest

This post is written by Ryan Tracey. The young nation of Australia has a rich history in e-learning. They say necessity is the mother of invention, and so in 1951 the School of the Air was launched to educate children dispersed across the outback.

The moot point of MOOCs

E-Learning Provocateur

Some people are head-over-heels in love with MOOCs. Or perhaps more accurately, the idea of MOOCs. They believe the new paradigm will democratise – and even revolutionise – education. Others, however, consider MOOCs a passing fad, an unsustainable business model, yet another a buzzword destined for the scrapheap like so many before it. I happen to stand somewhere in the middle.

Using Fantasy in Instructional #Games

Kapp Notes

I am often asked if an instructional or training game should be “realistic” or can the game have “fantasy” elements and still be an effective learning tool.

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Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

Case Study: Flipped Classrooms Work for Students. Period.

KnowledgeStar

This case study grabbed my attention for several reasons. It is written by the Greg Green, the Principal at Clintondale High School in Clinton Township, Michigan. It talks about how he flipped what he terms ". a financially challenged school near Detroit". The flipped version of the school way out-performed the standard model that was failing in almost every respect.

50 Best eLearning Posts Of 2012

Upside Learning

We hope you have had a good start to 2013. We are going to make it even better! We have compiled the 50 best eLearning posts of 2012 from our blog. It’s a chance for you to catch up on some interesting stuff you might have missed the last year.

State of the E-Learning Industry [INFOGRAPHIC]

LearnDash

Well it is now official, 2013 is here (so much for all of those Mayan predictions) and there are certainly big things on the e-learning horizon.

The nature of e-learning in Australia

Spark Your Interest

This post is written by Ryan Tracey. The young nation of Australia has a rich history in e-learning. They say necessity is the mother of invention, and so in 1951 the School of the Air was launched to educate children dispersed across the outback.

The Secret to Getting Learning Results May Not Be What You Think

Do you struggle to achieve measurable results with your learning solutions? If so, you’re not alone. According to CEB, traditional training only creates 37% learning transfer. This guide explores the causes of poor transfer and concrete steps to achieving better outcomes.

The moot point of MOOCs

E-Learning Provocateur

Some people are head-over-heels in love with MOOCs. Or perhaps more accurately, the idea of MOOCs. They believe the new paradigm will democratise – and even revolutionise – education. Others, however, consider MOOCs a passing fad, an unsustainable business model, yet another a buzzword destined for the scrapheap like so many before it. I happen to stand somewhere in the middle.

AAF-Greater Lehigh Valley Gamification Presentation Resources

Kapp Notes

Here are the resources for my presentation to the American Advertising Federation (AAF) Greater Lehigh Valley Chapter. Here are the slides: Gamification Strategies How to solve problems, motivate and engage people through Games! from Karl Kapp.

How Mobile Devices are Influencing User Interface Design

Absorb LMS

“Dear Doctor, I’m concerned about Stanley. He has developed an unusual growth between his left thumb and index finger. The growth is the size of an average hardcover book, yet thinner. One side is silver and emblazoned with the image of an apple. The other glows with an iridescent light.

A formula for successful online distance learning

Clive on Learning

This Wednesday I hosted the first in a series of webinars in which winners of the 2012 E-Learning Awards present their projects and describe how they set about achieving their successes. This is the second year of these webinars and I'm delighted to be involved, primarily because I find the projects so inspirational. It's a bit depressing when you come across dull e-learning, so when you see how it really can be done it puts a spring back in your step.

[eBook] Training for a Millennial Audience

Want to keep your training relevant for modern learners? Download this guide and learn key strategies to engage with Millennials in your customer training program.

Adobe Captivate 6: Instant Answer Feedback

I Came, I Saw, I Learned

by Lori Smith  Adding a quiz to an eLearning lesson gives you the ability to assess a learner's comprehension. Certainly tracking comprehension and pass/fail rates is important for anyone designing a course. However, quizzes can often be stressful to the learner.

Moving from Linear to Non-linear Courses: 3 Simple Tips

Raptivity

We have all witnessed the recent paradigm shift from linear to non-linear e-learning courses. Well, this means that instructional designers are all on their toes struggling to create non-linear designs. Creating designs that allow learners to explore knowledge through challenges [.].

Moving from Training to Performance Support

Ontuitive

Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Most of the time a meta-analysis of studies looks at only the numbers as a means of comparison. Here is an interesting qualitative meta-analysis and the highlights of the results. Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games.

The complete eLearning journey

As an eLearning designer wouldn’t it be great if you could take charge of your eLearning environment right from storyboarding your ideas to generating responsive eLearning courses to being able to effectively deploy and track your learners’ performance?