Sat.Aug 31, 2013 - Fri.Sep 06, 2013

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Why Drip-Feeding Content is Crucial for ELearning

LearnDash

'When it comes to elearning programs, drip-feeding is all the rage these days. That said, the whole “drip-feed” terminology is new to many people (although most are familiar with the concept). “Drip-feeding” is just a fancy way of saying, “scheduled lesson delivery” Essentially, you can determine when you want certain content in your course to become available after someone purchase or signs-up for a course.

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“Learning should be fun!” But what’s “fun?”

Making Change

'We hear it all the time: “Learning should be fun!” Here’s how it’s often interpreted: “Let’s use a Jeopardy-style game for the quiz.” “Let’s have them explore a haunted museum, clicking on silly things to learn about data privacy.” “We should have a funny-looking wizard explain how the inventory control system works, and he could use his wand to make the data appear on the screen.” “How about a talking frog to explain

Privacy 275
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eLearning On Tablets – What, Why & How? : Webinar Recording and Q&A

Upside Learning

'Last week we conducted two very successful webinars – ‘eLearning on Tablets – What, Why & How?’ A big ‘thank you’ to those of you who could make it. We hope you found them informative and helpful. And for those of you who couldn’t, you can watch the recording – there’s a link a little […].

eLearning 271
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Top 10 +1 Instructional Game Design Best Practices

Kapp Notes

'Here are the top ten best practices for instructional game design. (Plus a bonus) Practice #1 – Design the learning game to meet specific instructional objectives. (Seems obvious but it gets overlooked more times than one would think.). Practice #2 – Embed the learning game into a curriculum using the following structure: Set up the game and tell the learners what they will learn, then allow them to experience the game and when the game is over, debrief the learners to highlighting the learning

Games 263
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Experience the Benefit of Fully Trainable AI-Powered Learning Companions

As a training manager looking to amplify your team's results, Knowledge Avatars are the next level. Beyond mere chatbots, Knowledge Avatars are companions, interactive tutors ready to educate the urgent information your team needs to excel in their roles. Knowledge Avatars are versatile and adaptable personal coaches! They can be customized with your company's knowledge via a simple upload of your data.

Our readers want you
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Esther Quinn (1924-2013) RIP

Clark Quinn

'Early this morning, my mother died. She’d been wanting to go; having lost one leg to bad circulation and with continuing pain in the other for the same reason, her quality of life wasn’t great. She needed help to get around, and hated to impose. She’d already outlived all her siblings, and fortunately her passing was relatively quick and painless.

Movie 255

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Jane’s Top 10 Tools for Learning 2013

Jane Hart

'As we move into the last few weeks of voting in the 7th Annual Survey of Learning Tools, which will result in the Top 100 Tools for Learning 2013, I thought I’d follow in Harold Jarche’s footsteps and list my own top 10 tools. Top of my list is Twitter – for me it is [.].

Tools 236
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Three Videos about Game Design That Can Inspire Instructional Game Design

Kapp Notes

'Here are three interesting videos about game design, they are not focused on instructional games but if you substitute “instructional game designer” every time they mention “game designer” you will learn a great deal about designing instructional games. This presentation talks about the different genres of games. This is a great top ten list that helps clarify what you should do before designing a game.

Games 243
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Writing & Grammar: Affect vs. Effect

The Logical Blog by IconLogic

'by Jennie Ruby. The affect versus effect confusion still reigns supreme as the most consistently asked question in my grammar classes. Here is my latest take on this confusing pair. This time, I'll ignore the rarer definitions of these two words: effect as a verb and affect as the noun for emotional state. If you are working on text that has those more obscure usages, then you probably have no trouble with effect versus affect in their more common states.

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Google Course Builder: Initial Review

LearnDash

'Not too long ago, Google came out with a Course Builder program, designed to allow schools and institutions an easy way to set-up their own MOOC platform. Today, I decided to take a look at the program to get a sense of their offering and what it can do. Naturally, I have some high expectations, I mean, this is Google after all. The first thing that I did was navigate to the Google Course Builder “home” Quite honestly, I couldn’t help be feel a bit overwhelmed when I came t

Google 212
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The Ultimate Guide to Monetizing Customer Learning

Every decision that goes into your learning monetization strategy matters for your organization’s bottom line. Our research has shown a clear correlation between high program maturity (and ROI!) and choosing the right monetization strategy. This eBook contains clear, actionable ways to approach packaging and pricing models that will help your association grow revenue, improve profitability, and drive expansion into new markets.

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Great blog posts from August: the power of “social”

Jane Hart

'Every day I tweet links to resources I have found of interest. At the end of the month I review them as I add them to my 2013 Reading List and pick out my favourites. So here are those I particularly enjoyed in August 2013, with a quote from each one to show you why [.].

Social 204
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CA Workshop Resources

Kapp Notes

'In Silicon Valley California having a great time conducting a workshop. Great interactions and insights. Here are some resources from the workshop. Introduction. Slides on Game Elements. Game Elements from Karl Kapp. Slides on Motivation I. Motivation slides from Workshop from Karl Kapp. Slides on Motivation II (In Game Achievements). Looking at In Game Achievements (Motivation) from Karl Kapp.

Resources 209
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Adobe Captivate: Add a Retake Quiz Button

The Logical Blog by IconLogic

'by Kevin Siegel. I''ve had several students in my Captivate classes ask if it was possible to allow learners to retake a quiz. It''s not only possible, but the solution is very simple. Choose Quiz > Quiz Preferences. From the list of Categories at the left of the Preferences dialog box, select Settings. From the Settings area, select Show Score at the End of the Quiz.

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Why Every Company Must Hire an Instructional Designer

LearnDash

'One thing has always surprised me when doing elearning consulting projects, and it’s that nearly ever client failed to have a full-time instructional designer on their staff. I suppose this was a good thing for my team since it meant more work for us, but I find it quite fascinating how today companies are still neglecting to bring in a true professional in this space.

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Modernizing Hiring: The Rise of Contingent Recruitment in 2024

The job market is changing fast, and to stay ahead, your hiring strategy needs to be flexible. With recent economic shifts, more companies are turning to contingent workers for their adaptability and cost savings. In fact, 32% of businesses are already prioritizing contingent over traditional full-time positions. Curious to learn more? In our new guide, you'll discover: The major benefits of incorporating contingent workers into your team.

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A Sneak Peek into Raptivity’s New User Interface

Raptivity

'There is good news for all Raptivity users out there. Raptivity is going to get a makeover very soon. It is going to be launched with a brand new, next generation, trendy and absolutely simple user interface. Doesn’t that make [.].

Raptivity 195
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Defining Organizational Culture

The Performance Improvement Blog

'When we talk about an organization’s culture, what do we mean? The term “culture”, like “engagement” and “learning”, is in danger of losing its meaning as people use it arbitrarily to describe. everything about organizations. If we say we want to change an organization’s culture, we need to be very clear about what it is we are seeking to change and how we will know when that happens.

Culture 193
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Voting closes shortly for Top 100 Tools for Learning 2013. Have you had your say yet?

Jane Hart

'The annual Top 100 Tools for Learning list has become very popular. The 2011 list has now been viewed over 880,000 times (on Slideshare), and the 2012 list over 550,000 times (on Slideshare). The list was also cited in KPCB’s 2013 Internet Trends presentation (viewed over 2.3 million times) The Top 100 Tools for Learning [.].

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Adobe RoboHelp: Variables in Topic Titles

The Logical Blog by IconLogic

'by Willam Van Weelden. User Defined Variables have been a RoboHelp staple for a few years now. You were first introduced to variables in this 2009 IconLogic blog post. As a review, variables are placeholders for text that you need to use throughout a RoboHelp project (e.g.: a product name). You might be using the product name thousands of times within hundreds of RoboHelp topics.

Adobe 190
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Quickly Create Personalized Learning Experiences that Work

How can we actively engage learners 24/7, on their level and according to their interests, while respecting their learning styles? It’s not impossible. In this guide: Explore how to transform traditional, one-way videos into two-way interactive learning experiences Understand different types of artificial intelligence (AI), including - Generative vs.

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How do you get started with e-learning?

Raptivity

'So, you want to get into eLearning? It’s important to decide on your strategy. What approach are you going to take? Self-paced modules? Virtual Classrooms/Webinars? or Online facilitation via a Learning Content Management System? Don’t try and roll out all [.].

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Drip-Feed (Schedule) Your Lessons!

LearnDash

'Today we are extremely excited to announce our latest update to LearnDash. Since our launch, the LearnDash community has been absolutely fantastic when it comes to suggestions for features. This update is 100% due to the feedback you all have given us in the support forums and help desk. Thank you so much for your continued dedication. As always, you can (and should) expect us to release updates on a regular basis based on this feedback.

Lesson 185
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Content or experience

Clark Quinn

'I continue to have a problem with the term content as a component of what our field does. I think there are potential problems with the label, so let me make them clear. What we do is create content. In elearning, we create introductions and concept presentations, we portray examples, and we make interactivities that provide practice. Even in F2F training, we have content and structure around actions we ask our learners to take.

Content 179
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Performance Zone: The Missing Link

Ontuitive

'In the business environment, the word "performance" has been around for a while. We use it in many different ways and we interpret it using our own filters. When you hear the word "performance" in a business context, what does that mean to you? If you''re like us, you probably think of it in terms of performance management.

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20 Common Mistakes Made by Inexperienced Project Managers

You’ve read the PMBOK® Guide several times, taken the certification exam for project managers, passed, and you are now a PMP®. So why do you keep making rookie mistakes? This whitepaper shows 20 of the most common mistakes that young or inexperienced project managers make, issues that can cost significant time and money. It's a good starting point for understanding how and why many PMs get themsleves into trouble, and provides guidance on the types of issues that PMs need to understand.

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GBL Picks, Part 6: Curated Game Based Learning Resources

Knowledge Guru

'The Knowledge Guru team is obviously very interested in the future of game based learning, and right now that future is bright. But not everyone is as informed about the industry. We are setting out to change that. We’re on a mission to educate the Instructional Design community and the decision makers in Training and Development about game based learning and its true potential.

Games 124
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Learners as producers

Learning with e's

'For the longest time teachers and lecturers have held the monopoly on the production of academic content. They create lesson plans, produce resources, devise marking schemes and search around for activities and games they can repurpose to use in teaching sessions. Although the production of content has been the preserve of the teacher and the academic since the formalisation of education, increasingly, we also see learners creating their own content.

Learner 111
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Making Hard or Easy

Clark Quinn

'Our brains are good at certain things, and not so good at others. We’re good pattern-matchers and meaning-makers, but not so good at doing things by rote. We make mistakes, almost by necessity (evolutionary advantage: if you do something a little different by chance and it’s better, it can get rewarded and more likely). And we simplify the world, partly to save energy for what we care about, but also because complexity is taxing.

Pattern 163
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Crucial Articulate Storyline Tip: Lock the Seek Bar

eLearning Brothers

'Did you know there is no player setting to lock down the seek bar in Articulate Storyline? This creates somewhat of a problem for those of us who must create eLearning in which “training time” requirements are mandatory to offer certain certificates. Unfortunately, Storyline leaves us with one option for restricting the users ability to quickly skip though sections—just hide it!

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11 Tips to Drive Learning Content Consumption

Unlock the full potential of your educational initiatives with the 11 Tips to Drive Learning Content Consumption eBook. You’ll uncover: Why measure content consumption rather than (or in addition to) completion rates and member satisfaction? What are some proven tactics to create quality learner content and raise your content consumption rates? Discover the secrets from leading experts in the field, distilled into practical tips that promise to elevate the quality of your educational offerings,

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Crafting a Good Story for Your Product Video (free ebook)

TechSmith Camtasia

'Guest post by German video producer and author Andreas Zeitler. I started with a long history of screencasting. I discovered over the years, that in education as well as in advertisements, screencasts are just not good enough on their own. Instead we have to utilize many forms of video to create a better and more engaging experience for our audience.

eBook 105
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Sketchnote School: 6 Steps to Great Conference Sketchnotes

NuggetHead

'Communicating visually is one of those skills many believe they can’t achieve. There are others on the interwebs and authors of books that have extensive examples, tutorials, and styles to help you get started. Even with great books like Dan Roam’s, Back of the Napkin and Mike Rohde’s book, The Sketchnote Handbook some still struggle with the idea of capturing what they see in their “mind’s eye” and transferring those concepts to paper.

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Digital assignments: How shall we grade them?

Learning with e's

'A couple of years ago, I took the decision to encourage students to submit their assignments in forms other than the traditional, paper based essay. It was about time. Should we persist in assessing students in modes of communication they may never use in the real world? I therefore decided to give them different opportunities to express their learning.

Wiki 104